Method | Description | |
---|---|---|
ChangeState ( ) : void | ||
ChangeState ( Player c, Microsoft keyState, InputManager inputManager ) : void | ||
Draw ( Microsoft spriteBatch ) : void | ||
IsActive ( ) : bool | ||
Mirror ( Vector2 location, Microsoft.Xna.Framework.Content.ContentManager content ) : System | ||
SetState ( bool active ) : void | ||
Update ( Microsoft gameTime ) : void | ||
addTarget ( |
||
getLocation ( ) : Vector2 | ||
getNext ( ) : |
||
trigger ( ) : void | ||
untrigger ( ) : void |
Method | Description | |
---|---|---|
initialise ( Microsoft.Xna.Framework.Content.ContentManager content ) : void |
public ChangeState ( Player c, Microsoft keyState, InputManager inputManager ) : void | ||
c | Player | |
keyState | Microsoft | |
inputManager | InputManager | |
return | void |
public Mirror ( Vector2 location, Microsoft.Xna.Framework.Content.ContentManager content ) : System | ||
location | Vector2 | |
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | System |