Method |
Description |
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AddAgent ( IAgent agent ) : IAgent |
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AddAgent ( Vector3 position ) : IAgent |
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AddObstacle ( ObstacleVertex v ) : ObstacleVertex |
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AddObstacle ( Vector3 a, Vector3 b, float height ) : ObstacleVertex |
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AddObstacle ( Vector3 vertices, float height ) : ObstacleVertex |
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AddObstacle ( Vector3 vertices, float height, Matrix4x4 matrix ) : ObstacleVertex |
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ClearAgents ( ) : void |
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GetAgents ( ) : List |
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GetObstacles ( ) : List |
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OnDestroy ( ) : void |
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RemoveAgent ( IAgent agent ) : void |
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RemoveObstacle ( ObstacleVertex v ) : void |
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Simulator ( int workers, bool doubleBuffering ) : UnityEngine |
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Update ( ) : void |
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UpdateObstacle ( ObstacleVertex obstacle, Vector3 vertices, Matrix4x4 matrix ) : void |
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UpdateObstacles ( ) : void |
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