Method |
Description |
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CreateColors ( ) : Vector3F[] |
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CreateDegenerateTriangleMesh ( ) : OpenGlobe.Core.Mesh |
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DrawBlock ( OpenGlobe.Renderer.VertexArray block, OpenGlobe.Scene.ClipmapLevel level, OpenGlobe.Scene.ClipmapLevel coarserLevel, int overallWest, int overallSouth, int blockWest, int blockSouth, OpenGlobe.Renderer.Context context, OpenGlobe.Renderer.SceneState sceneState ) : void |
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RenderLevel ( int levelIndex, OpenGlobe.Scene.ClipmapLevel level, OpenGlobe.Scene.ClipmapLevel coarserLevel, bool fillRing, Vector2D center, OpenGlobe.Renderer.Context context, OpenGlobe.Renderer.SceneState sceneState ) : bool |
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UpdateImagery ( OpenGlobe.Scene.ClipmapLevel level, OpenGlobe.Scene.ClipmapLevel coarserLevel, OpenGlobe.Renderer.Context context, OpenGlobe.Renderer.SceneState sceneState ) : void |
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UpdateImageryOriginInTextures ( OpenGlobe.Scene.ClipmapLevel level ) : void |
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UpdateOriginInTextures ( OpenGlobe.Scene.ClipmapLevel level ) : void |
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UpdateTerrain ( OpenGlobe.Scene.ClipmapLevel level, OpenGlobe.Scene.ClipmapLevel coarserLevel, OpenGlobe.Renderer.Context context, OpenGlobe.Renderer.SceneState sceneState ) : void |
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