C# Class Nez.RenderLayerExcludeRenderer

Renderer that only renders all but one renderLayer. Useful to keep UI rendering separate from the rest of the game when used in conjunction with a RenderLayerRenderer. Note that UI would most likely want to be rendered in screen space so the camera matrix shouldn't be passed to Batcher.Begin.
Inheritance: Renderer
显示文件 Open project: prime31/Nez

Public Properties

Property Type Description
excludedRenderLayers int[]

Public Methods

Method Description
RenderLayerExcludeRenderer ( int renderOrder )
render ( Scene scene ) : void

Protected Methods

Method Description
debugRender ( Scene scene, Camera cam ) : void

Method Details

RenderLayerExcludeRenderer() public method

public RenderLayerExcludeRenderer ( int renderOrder )
renderOrder int

debugRender() protected method

protected debugRender ( Scene scene, Camera cam ) : void
scene Scene
cam Camera
return void

render() public method

public render ( Scene scene ) : void
scene Scene
return void

Property Details

excludedRenderLayers public_oe property

public int[] excludedRenderLayers
return int[]