Method | Description | |
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Begin ( |
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Begin ( |
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Begin ( |
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Begin ( Matrix matrix ) : void | ||
Draw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, |
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Draw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, |
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Draw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, |
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Draw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, float rotation, Vector2 origin, Color color, float scaleX = 1, float scaleY = 1 ) : void | ||
End ( ) : void | ||
RawBegin ( ) : void | ||
RawDraw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, Color color ) : void | ||
RawDraw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, |
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RawDraw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, float rotation, Vector2 origin, Color color, float scaleX = 1, float scaleY = 1 ) : void | ||
RenderManager ( ) : System | ||
SetRenderTarget ( |
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cameraOffset ( ) : Vector2 |
public Begin ( |
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blendState | ||
return | void |
public Begin ( |
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effect | ||
return | void |
public Begin ( |
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effect | ||
blend | ||
return | void |
public Draw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, |
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position | Vector2 | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
width | int | |
height | int | |
sourceRectangle | ||
return | void |
public Draw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, |
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position | Vector2 | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
width | int | |
height | int | |
sourceRectangle | ||
spriteEffects | SpriteEffects | |
return | void |
public Draw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, |
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position | Vector2 | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
width | int | |
height | int | |
sourceRectangle | ||
spriteEffects | SpriteEffects | |
color | Color | |
rotation | float | |
origin | Vector2 | |
scale | Vector2 | |
return | void |
public Draw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, float rotation, Vector2 origin, Color color, float scaleX = 1, float scaleY = 1 ) : void | ||
position | Vector2 | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
width | int | |
height | int | |
rotation | float | |
origin | Vector2 | |
color | Color | |
scaleX | float | |
scaleY | float | |
return | void |
public RawDraw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, Color color ) : void | ||
position | Vector2 | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
width | int | |
height | int | |
color | Color | |
return | void |
public RawDraw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, |
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position | Vector2 | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
width | int | |
height | int | |
sourceRectangle | ||
spriteEffects | SpriteEffects | |
color | Color | |
rotation | float | |
origin | Vector2 | |
scale | Vector2 | |
return | void |
public RawDraw ( Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture, int width, int height, float rotation, Vector2 origin, Color color, float scaleX = 1, float scaleY = 1 ) : void | ||
position | Vector2 | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
width | int | |
height | int | |
rotation | float | |
origin | Vector2 | |
color | Color | |
scaleX | float | |
scaleY | float | |
return | void |
public SetRenderTarget ( |
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renderTarget | ||
return | void |