Method |
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AddButtonIfPressed ( SharpDX buttonFlags, SharpDX xInputButton, Buttons xnaButton ) : Buttons |
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AddThumbstickButtons ( short thumbX, short thumbY, short deadZone, Buttons thumbstickLeft, Buttons thumbStickRight, Buttons thumbStickUp, Buttons thumbStickDown ) : Buttons |
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ConvertToButtonState ( SharpDX buttonFlags, SharpDX desiredButton ) : ButtonState |
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ConvertToButtons ( SharpDX buttonFlags, short leftThumbX, short leftThumbY, short rightThumbX, short rightThumbY, byte leftTrigger, byte rightTrigger ) : Microsoft.Xna.Framework.Input.GamePadButtons |
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GetDefaultState ( ) : GamePadState |
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PlatformGetCapabilities ( int index ) : GamePadCapabilities |
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PlatformGetState ( int index, GamePadDeadZone deadZoneMode ) : GamePadState |
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PlatformSetVibration ( int index, float leftMotor, float rightMotor ) : bool |
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