C# Class MerchantRPG.Data.Hero

显示文件 Open project: subchannel13/MerchantRPG-combinator Class Usage Examples

Public Properties

Property Type Description
Dexterity double
Intelligence double
LevelAccuracy double
LevelAttack double
LevelCriticalRate double
LevelDefense double
LevelHP double
LevelMagicAttack double
LevelMagicDefense double
Name string
StartAccuracy double
StartAttack double
StartCriticalRate double
StartDefense double
StartHP double
StartMagicAttack double
StartMagicDefense double
Strength double

Public Methods

Method Description
Hero ( string name, double strength, double intelligence, double dexterity, double startHP, double startAttack, double startMagicAttack, double startAccuracy, double startCriticalRate, double startDefense, double startMagicDefense, double levelHP, double levelAttack, double levelMagicAttack, double levelAccuracy, double levelCriticalRate, double levelDefense, double levelMagicDefense ) : System

Method Details

Hero() public method

public Hero ( string name, double strength, double intelligence, double dexterity, double startHP, double startAttack, double startMagicAttack, double startAccuracy, double startCriticalRate, double startDefense, double startMagicDefense, double levelHP, double levelAttack, double levelMagicAttack, double levelAccuracy, double levelCriticalRate, double levelDefense, double levelMagicDefense ) : System
name string
strength double
intelligence double
dexterity double
startHP double
startAttack double
startMagicAttack double
startAccuracy double
startCriticalRate double
startDefense double
startMagicDefense double
levelHP double
levelAttack double
levelMagicAttack double
levelAccuracy double
levelCriticalRate double
levelDefense double
levelMagicDefense double
return System

Property Details

Dexterity public_oe property

public double Dexterity
return double

Intelligence public_oe property

public double Intelligence
return double

LevelAccuracy public_oe property

public double LevelAccuracy
return double

LevelAttack public_oe property

public double LevelAttack
return double

LevelCriticalRate public_oe property

public double LevelCriticalRate
return double

LevelDefense public_oe property

public double LevelDefense
return double

LevelHP public_oe property

public double LevelHP
return double

LevelMagicAttack public_oe property

public double LevelMagicAttack
return double

LevelMagicDefense public_oe property

public double LevelMagicDefense
return double

Name public_oe property

public string Name
return string

StartAccuracy public_oe property

public double StartAccuracy
return double

StartAttack public_oe property

public double StartAttack
return double

StartCriticalRate public_oe property

public double StartCriticalRate
return double

StartDefense public_oe property

public double StartDefense
return double

StartHP public_oe property

public double StartHP
return double

StartMagicAttack public_oe property

public double StartMagicAttack
return double

StartMagicDefense public_oe property

public double StartMagicDefense
return double

Strength public_oe property

public double Strength
return double