Method | Description | |
---|---|---|
DebugEmptyHealth ( ) : void | ||
DebugEmptyWeapon ( ) : void | ||
DebugFillHealth ( ) : void | ||
DebugFillWeapon ( ) : void | ||
DebugFlipGravity ( ) : bool | ||
FinalizeTopHandler ( ) : void | ||
GameStateMachine ( IEntityPool entityPool, StageFactory stageFactory ) : System.Collections.Generic | ||
GetFlipGravity ( ) : bool | ||
PauseDrawingTopOfStack ( ) : void | ||
PauseTopOfStack ( ) : void | ||
ProcessHandler ( MegaMan.Common.HandlerTransfer handler ) : void | ||
Push ( IGameplayContainer handler ) : void | ||
RemoveAllEndHandlers ( ) : void | ||
RemoveTopHandler ( ) : void | ||
ResumeDrawingTopOfStack ( ) : void | ||
ResumeTopOfStack ( ) : void | ||
StartHandler ( MegaMan.Common.HandlerTransfer handler ) : void | ||
StartMenu ( MegaMan.Common.HandlerTransfer handler ) : void | ||
StartScene ( MegaMan.Common.HandlerTransfer handler ) : void | ||
StartStage ( string name, string screen = null, Point startPosition = null ) : void | ||
StopAllHandlers ( ) : void | ||
StopAllInput ( ) : void |
Method | Description | |
---|---|---|
StartAndPushToStack ( GameHandler handler ) : void |
public GameStateMachine ( IEntityPool entityPool, StageFactory stageFactory ) : System.Collections.Generic | ||
entityPool | IEntityPool | |
stageFactory | StageFactory | |
return | System.Collections.Generic |
public ProcessHandler ( MegaMan.Common.HandlerTransfer handler ) : void | ||
handler | MegaMan.Common.HandlerTransfer | |
return | void |
public Push ( IGameplayContainer handler ) : void | ||
handler | IGameplayContainer | |
return | void |
public StartHandler ( MegaMan.Common.HandlerTransfer handler ) : void | ||
handler | MegaMan.Common.HandlerTransfer | |
return | void |
public StartMenu ( MegaMan.Common.HandlerTransfer handler ) : void | ||
handler | MegaMan.Common.HandlerTransfer | |
return | void |
public StartScene ( MegaMan.Common.HandlerTransfer handler ) : void | ||
handler | MegaMan.Common.HandlerTransfer | |
return | void |
public StartStage ( string name, string screen = null, Point startPosition = null ) : void | ||
name | string | |
screen | string | |
startPosition | Point | |
return | void |