Property | Type | Description | |
---|---|---|---|
M | ].float[ |
Method | Description | |
---|---|---|
Axonometric ( float alpha, float beta ) : |
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Cylindrical ( float r, float theta, float y ) : |
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Euler ( float alpha, float beta, float gamma ) : |
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FrontView ( ) : |
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Identity3 ( ) : void | ||
Matrix3 ( ) : System | ||
Matrix3 ( float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33 ) : System | ||
Oblique ( float alpha, float theta ) : |
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Perspective ( float d ) : |
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Rotate3X ( float theta ) : |
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Rotate3Y ( float theta ) : |
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Rotate3Z ( float theta ) : |
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Scale3 ( float sx, float sy, float sz ) : |
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SideView ( ) : |
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Spherical ( float r, float theta, float phi ) : |
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TopView ( ) : |
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Translate3 ( float dx, float dy, float dz ) : |
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VectorMultiply ( float vector ) : float[] | ||
operator ( ) : |
public static Axonometric ( float alpha, float beta ) : |
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alpha | float | |
beta | float | |
return |
public Cylindrical ( float r, float theta, float y ) : |
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r | float | |
theta | float | |
y | float | |
return |
public static Euler ( float alpha, float beta, float gamma ) : |
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alpha | float | |
beta | float | |
gamma | float | |
return |
public Matrix3 ( float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33 ) : System | ||
m00 | float | |
m01 | float | |
m02 | float | |
m03 | float | |
m10 | float | |
m11 | float | |
m12 | float | |
m13 | float | |
m20 | float | |
m21 | float | |
m22 | float | |
m23 | float | |
m30 | float | |
m31 | float | |
m32 | float | |
m33 | float | |
return | System |
public static Oblique ( float alpha, float theta ) : |
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alpha | float | |
theta | float | |
return |
public static Perspective ( float d ) : |
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d | float | |
return |
public static Rotate3X ( float theta ) : |
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theta | float | |
return |
public static Rotate3Y ( float theta ) : |
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theta | float | |
return |
public static Rotate3Z ( float theta ) : |
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theta | float | |
return |
public static Scale3 ( float sx, float sy, float sz ) : |
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sx | float | |
sy | float | |
sz | float | |
return |
public Spherical ( float r, float theta, float phi ) : |
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r | float | |
theta | float | |
phi | float | |
return |
public static Translate3 ( float dx, float dy, float dz ) : |
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dx | float | |
dy | float | |
dz | float | |
return |
public VectorMultiply ( float vector ) : float[] | ||
vector | float | |
return | float[] |