Property | Type | Description | |
---|---|---|---|
CamDistance | float | ||
DefaultTex | Texture | ||
Mat | Material | ||
SelectTex | Texture | ||
cam | System.Vector3 | ||
camdist | float | ||
device | Device | ||
error | bool | ||
init | bool | ||
level | |||
lines | CustomVertex.PositionColored[] | ||
presentParams | PresentParameters | ||
speed | float |
Method | Description | |
---|---|---|
CreateCoordLines ( ) : void | ||
DxToRotator ( System.Vector3 v ) : System.Vector3 | ||
FloatToHalf ( float f ) : |
||
HalfToFloat ( |
||
Init ( |
||
Process3DClick ( Point p ) : void | ||
RayIntersectTriangle ( System.Vector3 rayPosition, System.Vector3 rayDirection, System.Vector3 tri0, System.Vector3 tri1, System.Vector3 tri2, float &pickDistance ) : bool | ||
Render ( ) : void | ||
RenderCoordsystem ( ) : void | ||
RotatorToBuff ( System.Vector3 v ) : byte[] | ||
RotatorToDX ( System.Vector3 v ) : System.Vector3 | ||
Setup ( ) : void | ||
SetupEnvironment ( ) : void | ||
Vector3ToBuff ( System.Vector3 v ) : byte[] |
public static DxToRotator ( System.Vector3 v ) : System.Vector3 | ||
v | System.Vector3 | |
return | System.Vector3 |
public static FloatToHalf ( float f ) : |
||
f | float | |
return |
public static HalfToFloat ( |
||
val | ||
return | float |
public static Init ( |
||
handle | ||
return | void |
public static Process3DClick ( Point p ) : void | ||
p | Point | |
return | void |
public static RayIntersectTriangle ( System.Vector3 rayPosition, System.Vector3 rayDirection, System.Vector3 tri0, System.Vector3 tri1, System.Vector3 tri2, float &pickDistance ) : bool | ||
rayPosition | System.Vector3 | |
rayDirection | System.Vector3 | |
tri0 | System.Vector3 | |
tri1 | System.Vector3 | |
tri2 | System.Vector3 | |
pickDistance | float | |
return | bool |
public static RotatorToBuff ( System.Vector3 v ) : byte[] | ||
v | System.Vector3 | |
return | byte[] |
public static RotatorToDX ( System.Vector3 v ) : System.Vector3 | ||
v | System.Vector3 | |
return | System.Vector3 |
public static Vector3ToBuff ( System.Vector3 v ) : byte[] | ||
v | System.Vector3 | |
return | byte[] |
public static Level,ME3LibWV.UnrealClasses level | ||
return |
public static CustomVertex.PositionColored[] lines | ||
return | CustomVertex.PositionColored[] |
public static PresentParameters presentParams | ||
return | PresentParameters |