Property | Type | Description | |
---|---|---|---|
CreateLoop | |||
Loop | System | ||
RunGuard | bool | ||
RunGuard | bool | ||
WalkCallback | void | ||
uv_default_loop | |||
uv_loop_alive | int | ||
uv_loop_close | int | ||
uv_loop_init | int | ||
uv_loop_size | |||
uv_now | ulong | ||
uv_run | void | ||
uv_stop | void | ||
uv_update_time | void | ||
uv_walk | void |
Method | Description | |
---|---|---|
Dispose ( ) : void | ||
GetHandle ( |
||
Loop ( ) : System | ||
Loop ( |
||
Ref ( ) : void | ||
Run ( ) : bool | ||
Run ( System.Action context ) : bool | ||
Run ( Func |
||
RunAsync ( ) : bool | ||
RunAsync ( System.Action context ) : bool | ||
RunOnce ( ) : bool | ||
RunOnce ( System.Action context ) : bool | ||
Stop ( ) : void | ||
Sync ( System.Action cb ) : void | ||
Sync ( System |
||
Unref ( ) : void | ||
UpdateTime ( ) : void | ||
Walk ( Action |
Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Method | Description | |
---|---|---|
CreateLoop ( ) : |
||
Loop ( |
||
RunGuard ( System.Action action ) : bool | ||
RunGuard ( System.Action context, Func |
||
WalkCallback ( |
||
uv_default_loop ( ) : |
||
uv_loop_alive ( |
||
uv_loop_close ( |
||
uv_loop_init ( |
||
uv_loop_size ( ) : |
||
uv_now ( |
||
uv_run ( |
||
uv_stop ( |
||
uv_update_time ( |
||
uv_walk ( |
public GetHandle ( |
||
ptr | ||
return | LibuvSharp.Handle |
public Loop ( |
||
allocator | ||
return | System |
public RunAsync ( System.Action context ) : bool | ||
context | System.Action | |
return | bool |
public RunOnce ( System.Action context ) : bool | ||
context | System.Action | |
return | bool |