C# Class Jitter.World.WorldEvents

显示文件 Open project: tpb3d/TPB3D

Private Methods

Method Description
RaiseActivatedBody ( RigidBody body ) : void
RaiseAddedConstraint ( Constraint constraint ) : void
RaiseAddedRigidBody ( RigidBody body ) : void
RaiseAddedSoftBody ( SoftBody body ) : void
RaiseBodiesBeginCollide ( RigidBody body1, RigidBody body2 ) : void
RaiseBodiesEndCollide ( RigidBody body1, RigidBody body2 ) : void
RaiseContactCreated ( Contact contact ) : void
RaiseDeactivatedBody ( RigidBody body ) : void
RaiseRemovedConstraint ( Constraint constraint ) : void
RaiseRemovedRigidBody ( RigidBody body ) : void
RaiseRemovedSoftBody ( SoftBody body ) : void
RaiseWorldPostStep ( float timestep ) : void
RaiseWorldPreStep ( float timestep ) : void
WorldEvents ( ) : System