Property | Type | Description | |
---|---|---|---|
myAnimator | |||
myTransform | Transform | ||
positionToGo | int | ||
totem |
Method | Description | |
---|---|---|
GetPathPositions ( ) : Vector3[] | ||
GoToSecondaryPositionToGo ( ) : void | ||
SetHighlight ( bool IsActive ) : void | ||
SetUp ( |
||
Stop ( ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
EndGame ( string warning ) : void | ||
GetReachedToPoint ( Path.Node, node ) : void | ||
GoToNode ( Path.Node, node, float speed ) : void | ||
GoalReachedNode ( Path.Node, node ) : void | ||
Move ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
OnCrashWithOtherCollider ( |
||
OnDestroy ( ) : void | ||
OnStartedGame ( ) : void | ||
TagErrorTotem ( |
public abstract GetPathPositions ( ) : Vector3[] | ||
return | Vector3[] |
protected abstract GetReachedToPoint ( Path.Node, node ) : void | ||
node | Path.Node, | |
return | void |
protected GoToNode ( Path.Node, node, float speed ) : void | ||
node | Path.Node, | |
speed | float | |
return | void |
protected GoalReachedNode ( Path.Node, node ) : void | ||
node | Path.Node, | |
return | void |
public SetUp ( |
||
totem | ||
validStartPoints | List |
|
return | void |
protected Animator,UnityEngine myAnimator | ||
return |