C# Class HaloMap.Render.SpawnLoads

The spawn loads.
显示文件 Open project: troymac1ure/Entity Class Usage Examples

Public Properties

Property Type Description
hillDisplay Mesh[]
hillsLoaded bool

Public Methods

Method Description
LoadObstacles ( List &ObstacleList ) : void

The load obstacles.

LoadScenery ( List &SceneryList ) : void

The load scenery.

LoadSoundScenery ( List &SoundsList ) : void

The load sound scenery.

LoadWeapons ( List &WeaponsList ) : void

The load weapons.

SpawnLoads ( Map map, BSPModel bsp, Device device ) : System.Collections.Generic

Initializes a new instance of the SpawnLoads class.

createHills ( ) : void

The create hills.

Method Details

LoadObstacles() public method

The load obstacles.
public LoadObstacles ( List &ObstacleList ) : void
ObstacleList List The obstacle list.
return void

LoadScenery() public method

The load scenery.
public LoadScenery ( List &SceneryList ) : void
SceneryList List The scenery list.
return void

LoadSoundScenery() public method

The load sound scenery.
public LoadSoundScenery ( List &SoundsList ) : void
SoundsList List The sounds list.
return void

LoadWeapons() public method

The load weapons.
public LoadWeapons ( List &WeaponsList ) : void
WeaponsList List The weapons list.
return void

SpawnLoads() public method

Initializes a new instance of the SpawnLoads class.
public SpawnLoads ( Map map, BSPModel bsp, Device device ) : System.Collections.Generic
map HaloMap.Map.Map The map.
bsp HaloMap.RawData.BSPModel The BSP.
device Device The device.
return System.Collections.Generic

createHills() public method

The create hills.
public createHills ( ) : void
return void

Property Details

hillDisplay public_oe property

The hill display.
public Mesh[] hillDisplay
return Mesh[]

hillsLoaded public_oe property

The hills loaded.
public bool hillsLoaded
return bool