Method | Description | |
---|---|---|
Dispose ( ) : void | ||
HomingMissile ( System.Entity target ) : System | ||
HomingMissile ( Vector3 targetPosition ) : System | ||
Process ( ) : void |
Method | Description | |
---|---|---|
CreateMissileEntity ( ) : void | ||
Detonate ( ) : void | ||
HasCollided ( ) : bool | ||
HasTimeOut ( ) : bool | ||
Init ( ) : void | ||
IsNearTarget ( ) : bool | ||
RemoveMissileEntity ( ) : void | ||
UpdatePosition ( ) : void | ||
UpdateTargetPosition ( ) : void |
public HomingMissile ( System.Entity target ) : System | ||
target | System.Entity | |
return | System |
public HomingMissile ( Vector3 targetPosition ) : System | ||
targetPosition | Vector3 | |
return | System |