Method | Description | |
---|---|---|
copyAsset ( Vector2 a_position, GrandLarceny.GameObject a_asset ) : void | ||
createBackground ( Vector2 a_position, string a_asset ) : void | ||
createCamera ( Vector2 a_position, string a_asset ) : void | ||
createCheckPoint ( Vector2 a_position ) : void | ||
createClosedDoor ( Vector2 a_position, string a_asset ) : void | ||
createConsumable ( Vector2 a_position, string a_asset ) : void | ||
createCornerHang ( Vector2 a_position, string a_asset ) : void | ||
createCornerVent ( Vector2 a_position, string a_asset ) : void | ||
createCoveringShadow ( Vector2 a_position, string a_asset ) : void | ||
createCrossVent ( Vector2 a_position, string a_asset ) : void | ||
createDoor ( Vector2 a_position, string a_asset ) : void | ||
createDuckHideObject ( Vector2 a_position, string a_asset ) : void | ||
createFlickringSign ( Vector2 a_position, string a_asset ) : void | ||
createForeground ( Vector2 a_position, string a_asset ) : void | ||
createGuard ( Vector2 a_position, string a_asset ) : void | ||
createGuardDog ( Vector2 a_position, string a_asset ) : void | ||
createHeart ( Vector2 a_position, string a_asset ) : void | ||
createKey ( Vector2 a_position, string a_asset ) : void | ||
createLadder ( Vector2 a_position, string a_asset ) : void | ||
createLightSwitch ( Vector2 a_position, string a_asset ) : void | ||
createObjective ( Vector2 a_position, string a_asset ) : void | ||
createParallax ( Vector2 a_position, string a_asset ) : void | ||
createPlatform ( Vector2 a_position, string a_asset ) : void | ||
createPlayer ( Vector2 a_position ) : void | ||
createProp ( Vector2 a_position, string a_asset ) : void | ||
createRope ( Vector2 a_position ) : void | ||
createSecDoor ( Vector2 a_position, string a_asset ) : void | ||
createSpotLight ( Vector2 a_position, string a_asset ) : void | ||
createStandHideObject ( Vector2 a_position, string a_asset ) : void | ||
createStraightVent ( Vector2 a_position, string a_asset ) : void | ||
createTVent ( Vector2 a_position, string a_asset ) : void | ||
createVentEnd ( Vector2 a_position, string a_asset ) : void | ||
createVentrance ( Vector2 a_position, string a_asset ) : void | ||
createWall ( Vector2 a_position, string a_asset ) : void | ||
createWindow ( Vector2 a_position, string a_asset ) : void | ||
updateState ( GrandLarceny.States a_currentState ) : void |
public static copyAsset ( Vector2 a_position, GrandLarceny.GameObject a_asset ) : void | ||
a_position | Vector2 | |
a_asset | GrandLarceny.GameObject | |
return | void |
public static createBackground ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createCamera ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createCheckPoint ( Vector2 a_position ) : void | ||
a_position | Vector2 | |
return | void |
public static createClosedDoor ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createConsumable ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createCornerHang ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createCornerVent ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createCoveringShadow ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createCrossVent ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createDoor ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createDuckHideObject ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createFlickringSign ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createForeground ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createGuard ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createGuardDog ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createHeart ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createKey ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createLadder ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createLightSwitch ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createObjective ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createParallax ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createPlatform ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createPlayer ( Vector2 a_position ) : void | ||
a_position | Vector2 | |
return | void |
public static createProp ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createRope ( Vector2 a_position ) : void | ||
a_position | Vector2 | |
return | void |
public static createSecDoor ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createSpotLight ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createStandHideObject ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createStraightVent ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createTVent ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createVentEnd ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createVentrance ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createWall ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static createWindow ( Vector2 a_position, string a_asset ) : void | ||
a_position | Vector2 | |
a_asset | string | |
return | void |
public static updateState ( GrandLarceny.States a_currentState ) : void | ||
a_currentState | GrandLarceny.States | |
return | void |