Method |
Description |
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ActivateSkill ( int actorId, int skillId, int seq ) : void |
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AddShield ( int objId, TableConfig cfg, int seq ) : void |
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AddState ( int objId, string state ) : void |
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BornFinish ( int objId ) : void |
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BuildSkillInfo ( int objId, TableConfig configData, int seq ) : GfxSkillSenderInfo |
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BuildSkillInfo ( int objId, TableConfig configData, int seq, Scene scene ) : GfxSkillSenderInfo |
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CalcPosAndDir ( int targetId, ScriptRuntime &pos, float &dir ) : bool |
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CalcSenderAndTarget ( GfxSkillSenderInfo senderObj, int &senderId, int &targetId ) : void |
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CalcSkillDistance ( float dist, int srcId, int targetId ) : float |
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CanCastSkill ( int objId, TableConfig configData, int seq ) : bool |
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CancelCastSkill ( int actorId ) : void |
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CancelIfImpact ( int actorId, TableConfig cfg, int seq ) : void |
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DeactivateSkill ( int actorId, int skillId, int seq ) : void |
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DeadFinish ( int objId ) : void |
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EntityController ( ) : System |
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ExistGameObject ( UnityEngine obj ) : bool |
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ExistGameObject ( int objId ) : bool |
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GetCampId ( EntityInfo obj ) : int |
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GetCampId ( UnityEngine obj ) : int |
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GetCampId ( int objId ) : int |
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GetEntityType ( EntityInfo obj ) : int |
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GetEntityType ( UnityEngine obj ) : int |
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GetEntityType ( int objId ) : int |
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GetEntityView ( UnityEngine obj ) : EntityViewModel |
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GetEntityViewById ( int objId ) : EntityViewModel |
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GetEntityViewByUnitId ( int unitId ) : EntityViewModel |
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GetGameObject ( int objId ) : EntityInfo |
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GetGameObject ( int objId ) : UnityEngine.GameObject |
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GetGameObjectByUnitId ( int unitId ) : UnityEngine.GameObject |
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GetGameObjectId ( UnityEngine obj ) : int |
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GetGameObjectUnitId ( UnityEngine obj ) : int |
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GetImpactDuration ( int actorId, int impactId, int seq ) : int |
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GetImpactSenderPosition ( int actorId, int impactId, int seq ) : UnityEngine.Vector3 |
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GetImpactSenderPosition ( int objId, int impactId, int seq ) : System.Vector3 |
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GetImpactSkillId ( int actorId, int impactId, int seq ) : int |
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GetRandEnemyId ( int campId ) : int |
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GetRandEnemyId ( int campId, HashSet history ) : int |
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GetRandFriendId ( int campId ) : int |
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GetRandFriendId ( int campId, HashSet history ) : int |
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GetRelation ( EntityInfo one, EntityInfo other ) : CharacterRelation |
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GetRelation ( UnityEngine one, UnityEngine other ) : CharacterRelation |
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GetRelation ( int one, int other ) : CharacterRelation |
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GetRootSummoner ( EntityInfo obj ) : EntityInfo |
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GetRootSummonerId ( EntityInfo obj ) : int |
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GetRootSummonerInfo ( EntityInfo obj, int curSkillId, int &skillId ) : EntityInfo |
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GetTargetType ( int actorId, TableConfig cfg, int seq ) : int |
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GetTrackSendImpact ( int targetId, int seq, object>.Dictionary args ) : int |
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HaveShield ( int actorId ) : bool |
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HaveState ( int objId, string state ) : bool |
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ImpactDamage ( int srcObjId, int targetId, int impactId, int seq ) : void |
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ImpactDamage ( int srcObjId, int targetId, int impactId, int seq, bool isFinal ) : void |
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Init ( ) : void |
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Init ( Scene scene, EntityManager mgr ) : void |
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IsMovableEntity ( UnityEngine obj ) : bool |
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IsMovableEntity ( int objId ) : bool |
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IsRotatableEntity ( UnityEngine obj ) : bool |
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IsRotatableEntity ( int objId ) : bool |
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IsVisible ( int objId ) : bool |
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KeepTarget ( int targetId ) : void |
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OnDamage ( int receiver, int caster, bool isNormalDamage, bool isCritical, int hpDamage, int npDamage ) : void |
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PauseSkillAnimation ( int actorId, bool pause ) : void |
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Release ( ) : void |
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RemoveShield ( int objId, TableConfig cfg, int seq ) : void |
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RemoveState ( int objId, string state ) : void |
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Reset ( ) : void |
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SelectTargetForSkill ( string type, int actorId, TableConfig cfg, int seq, HashSet history ) : int |
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SendImpact ( TableConfig cfg, int seq, int curObjId, int srcObjId, int targetId, int impactId, object>.Dictionary args ) : ImpactInfo |
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SendImpact ( TableConfig cfg, int seq, int curObjId, int srcObjId, int targetId, int impactId, bool isFinal, object>.Dictionary args ) : ImpactInfo |
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SendImpact ( int srcObjId, int targetId, int impactId, int skillId ) : ImpactInfo |
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StopSkillAnimation ( int actorId ) : void |
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SyncFaceDir ( UnityEngine obj ) : void |
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Tick ( ) : void |
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TrackImpact ( TableConfig cfg, int seq, int curObjId, int srcObjId, int targetId, string emitBone, int emitImpact, UnityEngine offset, bool isFinal, object>.Dictionary args ) : ImpactInfo |
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TrackImpact ( TableConfig cfg, int seq, int curObjId, int srcObjId, int targetId, string emitBone, int emitImpact, System.Vector3 offset, object>.Dictionary args ) : ImpactInfo |
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TrackSendImpact ( int targetId, int impactId, int seq, int impactToTarget, object>.Dictionary args ) : ImpactInfo |
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TryInitImpactInfo ( ImpactInfo impactInfo, TableConfig cfg, int seq, int curObjId, int srcObjId, object>.Dictionary args ) : bool |
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