Method | Description | |
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AoeQuery ( |
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AoeQuery ( Scene scene, EntityInfo srcObj, EntityInfo targetObj, int aoeType, float range, float angleOrLength, |
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AttachNodeToNode ( |
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DrawCircle ( Vector3 center, float radius, Color color, float circle_step = 0.05f ) : |
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FiltByRelation ( |
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FindTargetInSector ( Vector3 center, float radius, Vector3 direction, Vector3 degreeCenter, float degree ) : List |
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GetChildNodeByName ( |
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GetHeightWithGround ( |
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GetObjFaceDir ( |
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GetObjectByPriority ( |
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GetSkillStartPosition ( Vector3 srcPos, TableConfig cfg, |
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Lookat ( |
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Lookat ( |
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MoveChildToNode ( |
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MoveObjTo ( |
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SetObjVisible ( |
Method | Description | |
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AoeQuery ( GfxSkillSenderInfo senderObj, |
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CalcImpactConfig ( int emitImpact, int hitImpact, |
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ConvertToSecond ( long delta ) : float | ||
FindTargetInSector ( Scene scene, Vector3 center, float radius, Vector3 direction, Vector3 degreeCenter, float degree ) : List |
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FloatEqual ( float a, float b ) : bool | ||
GetGroundPos ( Vector3 pos ) : Vector3 | ||
GetHeightWithGround ( EntityInfo obj ) : float | ||
GetHeightWithGround ( Vector3 pos ) : float | ||
GetObjFaceDir ( EntityInfo obj ) : float | ||
GetSkillImpactId ( object>.Dictionary |
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Lookat ( Scene scene, EntityInfo obj, Vector3 target ) : void | ||
Lookat ( Scene scene, EntityInfo obj, Vector3 target, float rotateDegree ) : void | ||
MoveObjTo ( EntityInfo obj, Vector3 position ) : void | ||
SetObjVisible ( EntityInfo obj, bool isShow ) : void | ||
TransformPoint ( Vector3 pos, Vector3 offset, float radian ) : Vector3 |
public static AoeQuery ( |
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srcObj | ||
targetObj | ||
aoeType | int | |
range | float | |
angleOrLength | float | |
instance | ||
senderId | int | |
targetType | int | |
relativeCenter | Vector3 | |
relativeToTarget | bool | |
callback | MyFunc |
|
return | void |
public static AoeQuery ( Scene scene, EntityInfo srcObj, EntityInfo targetObj, int aoeType, float range, float angleOrLength, |
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scene | Scene | |
srcObj | EntityInfo | |
targetObj | EntityInfo | |
aoeType | int | |
range | float | |
angleOrLength | float | |
instance | ||
senderId | int | |
targetType | int | |
relativeCenter | Vector3 | |
relativeToTarget | bool | |
callback | MyFunc |
|
return | void |
public static AttachNodeToNode ( |
||
source | ||
sourcenode | string | |
target | ||
targetnode | string | |
return | bool |
public static DrawCircle ( Vector3 center, float radius, Color color, float circle_step = 0.05f ) : |
||
center | Vector3 | |
radius | float | |
color | Color | |
circle_step | float | |
return |
public static FiltByRelation ( |
||
source | ||
list | List |
|
relation | GameFramework | |
return | List |
public static FindTargetInSector ( Vector3 center, float radius, Vector3 direction, Vector3 degreeCenter, float degree ) : List |
||
center | Vector3 | |
radius | float | |
direction | Vector3 | |
degreeCenter | Vector3 | |
degree | float | |
return | List |
public static GetChildNodeByName ( |
||
gameobj | ||
name | string | |
return |
public static GetHeightWithGround ( |
||
obj | ||
return | float |
public static GetObjFaceDir ( |
||
obj | ||
return | float |
public static GetObjectByPriority ( |
||
source | ||
list | List |
|
distance_priority | float | |
degree_priority | float | |
max_distance | float | |
max_degree | float | |
return |
public static GetSkillStartPosition ( Vector3 srcPos, TableConfig cfg, |
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srcPos | Vector3 | |
cfg | TableConfig | |
instance | ||
srcId | int | |
targetId | int | |
targetPos | Vector3 | |
return | bool |
public static Lookat ( |
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obj | ||
target | Vector3 | |
return | void |
public static Lookat ( |
||
obj | ||
target | Vector3 | |
rotateDegree | float | |
return | void |
public static MoveChildToNode ( |
||
obj | ||
childname | string | |
nodename | string | |
return | void |
public static MoveObjTo ( |
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obj | ||
position | Vector3 | |
return | void |
public static SetObjVisible ( |
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obj | ||
isShow | bool | |
return | void |