Method | Description | |
---|---|---|
ActiveTexture ( int texture ) : void | ||
AttachShader ( IShaderProgram program, IShader shader ) : void | ||
BindAttributeLocation ( IShaderProgram program, int index, String name ) : void | ||
BindBuffer ( int target, IBuffer buffer ) : void | ||
BindFramebuffer ( int target, IFrameBuffer frameBuffer ) : void | ||
BindRenderbuffer ( int target, IRenderBuffer renderBuffer ) : void | ||
BindTexture ( int target, ITexture texture ) : void | ||
BlendColor ( Color color ) : void | ||
BlendEquation ( int mode ) : void | ||
BlendEquationSeparate ( int modeRgb, int modeAlpha ) : void | ||
BlendFunc ( int sourceFactor, int destinationFactor ) : void | ||
BlendFunctionSeparate ( int sourceRgb, int destinationRgb, int sourceAlpha, int destinationAlpha ) : void | ||
BufferData ( int target, |
||
BufferSubData ( int target, int offset, |
||
CheckFramebufferStatus ( int target ) : int | ||
Clear ( int mask ) : void | ||
ClearColor ( float red, float green, float blue, float alpha ) : void | ||
ClearDepth ( float depth ) : void | ||
ClearStencil ( int s ) : void | ||
ColorMask ( bool red, bool green, bool blue, bool alpha ) : void | ||
CompileShader ( IShader shader ) : void | ||
CopyTexImage2D ( int target, int level, int internalFormat, int x, int y, int width, int height, int border ) : void | ||
CopyTexSubImage2D ( int target, int level, int xOffset, int yOffset, int x, int y, int width, int height ) : void | ||
CreateBuffer ( ) : IBuffer | ||
CreateFramebuffer ( ) : IFrameBuffer | ||
CreateProgram ( ) : IShaderProgram | ||
CreateRenderbuffer ( ) : IRenderBuffer | ||
CreateShader ( int type ) : IShader | ||
CreateTexture ( ) : ITexture | ||
CullFace ( int mode ) : void | ||
DeleteBuffer ( IBuffer buffer ) : void | ||
DeleteFramebuffer ( IFrameBuffer frameBuffer ) : void | ||
DeleteRenderbuffer ( IRenderBuffer buffer ) : void | ||
DeleteShader ( IShader shader ) : void | ||
DeleteShaderProgram ( IShader program ) : void | ||
DeleteTexture ( ITexture texture ) : void | ||
DepthFunc ( int func ) : void | ||
DepthMask ( bool flag ) : void | ||
DepthRange ( float zNear, float zFar ) : void | ||
DetachShader ( IShaderProgram program, IShader shader ) : void | ||
Disable ( int component ) : void | ||
DisableVertexAttributeArray ( int index ) : void | ||
DrawArrays ( int mode, int first, int count ) : void | ||
DrawElements ( int mode, int count, int type, int offset ) : void | ||
Enable ( int component ) : void | ||
EnableVertexAttribArray ( int index ) : void | ||
Finish ( ) : void | ||
Flush ( ) : void | ||
FramebufferRenderbuffer ( int target, int attachment, int renderBufferTarget, IRenderBuffer renderBuffer ) : void | ||
FramebufferTexture2D ( int target, int attachment, int textureTarget, ITexture texture, int level ) : void | ||
FrontFace ( int mode ) : void | ||
GenerateMipmap ( int target ) : void | ||
GetActiveAttribute ( IShaderProgram program, int index ) : IActiveInfo | ||
GetActiveUniform ( IShaderProgram program, int index ) : IActiveInfo | ||
GetAttachedShaders ( IShaderProgram program ) : List |
||
GetAttribLocation ( IShaderProgram program, String name ) : int | ||
GetError ( ) : int | ||
GetExtension ( String extension ) : Object | ||
GetFramebufferAttachmentParameter ( int target, int attachment, int pName ) : Object | ||
GetProgramInfoLog ( IShaderProgram program ) : String | ||
GetProgramParameter ( IShaderProgram program, int pName ) : Object | ||
GetRenderbufferParameter ( int target, int pName ) : Object | ||
GetScreenHeight ( ) : int | ||
GetScreenWidth ( ) : int | ||
GetShaderInfoLog ( IShader shader ) : String | ||
GetShaderParameter ( IShader shader, int pName ) : Object | ||
GetShaderSource ( IShader shader ) : String | ||
GetSupportedExtensions ( ) : String[] | ||
GetTextureParameter ( int target, int pName ) : float | ||
GetUniform ( IShaderProgram program, IUniformLocation location ) : List |
||
GetUniformLocation ( IShaderProgram program, String name ) : IUniformLocation | ||
GetVertexAttrib ( int index, int pName ) : Object | ||
GetVertexAttribOffset ( int index, int pName ) : int | ||
Hint ( int target, int mode ) : void | ||
IsBuffer ( IBuffer buffer ) : bool | ||
IsEnabled ( int cap ) : bool | ||
IsFramebuffer ( IFrameBuffer frameBuffer ) : bool | ||
IsRenderbuffer ( IRenderBuffer renderBuffer ) : bool | ||
IsShader ( IShader shader ) : bool | ||
IsShaderProgram ( IShaderProgram shaderProgram ) : bool | ||
IsTexture ( ITexture texture ) : bool | ||
LineWidth ( float width ) : void | ||
LinkProgram ( IShaderProgram program ) : void | ||
PixelStorei ( int pName, int param ) : void | ||
PolygonOffset ( float factor, float offset ) : void | ||
ReadPixels ( int x, int y, int width, int height, int format, int type, |
||
RenderbufferStorage ( int target, int internalFormat, int width, int height ) : void | ||
SampleCoverage ( float value, bool invert ) : void | ||
Scissor ( int x, int y, int width, int height ) : void | ||
ShaderSource ( IShader shader, String source ) : void | ||
StencilFuncSeparate ( int face, int func, int reff, int mask ) : void | ||
StencilFunction ( int func, int reff, int mask ) : void | ||
StencilMask ( int mask ) : void | ||
StencilMaskSeparate ( int face, int mask ) : void | ||
StencilOp ( int fail, int zFail, int zPass ) : void | ||
StencilOpSeparate ( int face, int fail, int zFail, int zPass ) : void | ||
TexImage2D ( int target, int level, int internalFormat, int format, int type, IImageResource image ) : void | ||
TexImage2D ( int target, int level, int internalFormat, int format, int type, ImageData image ) : void | ||
TexImage2D ( int target, int level, int xOffset, int yOffset, int format, int type, IImageResource image ) : void | ||
TexImage2D ( int target, int level, int xOffset, int yOffset, int format, int type, ImageData image ) : void | ||
TexImage2D ( int target, int level, int internalformat, int width, int height, int border, int format, int type, float pixels ) : void | ||
TexParameterf ( int target, int pName, float param ) : void | ||
TexParameteri ( int target, int pName, int param ) : void | ||
Uniform1f ( IUniformLocation location, float x ) : void | ||
Uniform1fv ( IUniformLocation location, float v ) : void | ||
Uniform1i ( IUniformLocation location, int x ) : void | ||
Uniform1iv ( IUniformLocation location, int v ) : void | ||
Uniform2f ( IUniformLocation location, float x, float y ) : void | ||
Uniform2fv ( IUniformLocation location, float v ) : void | ||
Uniform2i ( IUniformLocation location, int x, int y ) : void | ||
Uniform2iv ( IUniformLocation location, int v ) : void | ||
Uniform3f ( IUniformLocation location, float x, float y, float z ) : void | ||
Uniform3fv ( IUniformLocation location, float v ) : void | ||
Uniform3i ( IUniformLocation location, int x, int y, int z ) : void | ||
Uniform3iv ( IUniformLocation location, int v ) : void | ||
Uniform4f ( IUniformLocation location, float x, float y, float z, float w ) : void | ||
Uniform4fv ( IUniformLocation location, float v ) : void | ||
Uniform4i ( IUniformLocation location, int x, int y, int z, int w ) : void | ||
Uniform4iv ( IUniformLocation location, int v ) : void | ||
UniformMatrix2fv ( IUniformLocation location, bool transpose, float value ) : void | ||
UniformMatrix3fv ( IUniformLocation location, bool transpose, float value ) : void | ||
UniformMatrix4fv ( IUniformLocation location, bool transpose, float value ) : void | ||
UseProgram ( IShaderProgram program ) : void | ||
ValidateProgram ( IShaderProgram program ) : void | ||
VertexAttrib1f ( int index, float x ) : void | ||
VertexAttrib1fv ( int index, float values ) : void | ||
VertexAttrib2f ( int index, float x, float y ) : void | ||
VertexAttrib2fv ( int index, float values ) : void | ||
VertexAttrib3f ( int index, float x, float y, float z ) : void | ||
VertexAttrib3fv ( int index, float values ) : void | ||
VertexAttrib4f ( int index, float x, float y, float z, float w ) : void | ||
VertexAttrib4fv ( int index, float values ) : void | ||
VertexAttribPointer ( int index, int size, int type, bool normalized, int stride, int offset ) : void | ||
Viewport ( int x, int y, int width, int height ) : void |
public abstract ActiveTexture ( int texture ) : void | ||
texture | int | |
return | void |
public abstract AttachShader ( IShaderProgram program, IShader shader ) : void | ||
program | IShaderProgram | |
shader | IShader | |
return | void |
public abstract BindAttributeLocation ( IShaderProgram program, int index, String name ) : void | ||
program | IShaderProgram | |
index | int | |
name | String | |
return | void |
public abstract BindBuffer ( int target, IBuffer buffer ) : void | ||
target | int | |
buffer | IBuffer | |
return | void |
public abstract BindFramebuffer ( int target, IFrameBuffer frameBuffer ) : void | ||
target | int | |
frameBuffer | IFrameBuffer | |
return | void |
public abstract BindRenderbuffer ( int target, IRenderBuffer renderBuffer ) : void | ||
target | int | |
renderBuffer | IRenderBuffer | |
return | void |
public abstract BindTexture ( int target, ITexture texture ) : void | ||
target | int | |
texture | ITexture | |
return | void |
public abstract BlendColor ( Color color ) : void | ||
color | Color | |
return | void |
public abstract BlendEquation ( int mode ) : void | ||
mode | int | |
return | void |
public abstract BlendEquationSeparate ( int modeRgb, int modeAlpha ) : void | ||
modeRgb | int | |
modeAlpha | int | |
return | void |
public abstract BlendFunc ( int sourceFactor, int destinationFactor ) : void | ||
sourceFactor | int | |
destinationFactor | int | |
return | void |
public abstract BlendFunctionSeparate ( int sourceRgb, int destinationRgb, int sourceAlpha, int destinationAlpha ) : void | ||
sourceRgb | int | |
destinationRgb | int | |
sourceAlpha | int | |
destinationAlpha | int | |
return | void |
public abstract BufferData ( int target, |
||
target | int | |
data | ||
usage | int | |
return | void |
public abstract BufferSubData ( int target, int offset, |
||
target | int | |
offset | int | |
data | ||
return | void |
public abstract CheckFramebufferStatus ( int target ) : int | ||
target | int | |
return | int |
public abstract ClearColor ( float red, float green, float blue, float alpha ) : void | ||
red | float | |
green | float | |
blue | float | |
alpha | float | |
return | void |
public abstract ClearDepth ( float depth ) : void | ||
depth | float | |
return | void |
public abstract ClearStencil ( int s ) : void | ||
s | int | |
return | void |
public abstract ColorMask ( bool red, bool green, bool blue, bool alpha ) : void | ||
red | bool | |
green | bool | |
blue | bool | |
alpha | bool | |
return | void |
public abstract CompileShader ( IShader shader ) : void | ||
shader | IShader | |
return | void |
public abstract CopyTexImage2D ( int target, int level, int internalFormat, int x, int y, int width, int height, int border ) : void | ||
target | int | |
level | int | |
internalFormat | int | |
x | int | |
y | int | |
width | int | |
height | int | |
border | int | |
return | void |
public abstract CopyTexSubImage2D ( int target, int level, int xOffset, int yOffset, int x, int y, int width, int height ) : void | ||
target | int | |
level | int | |
xOffset | int | |
yOffset | int | |
x | int | |
y | int | |
width | int | |
height | int | |
return | void |
public abstract CreateFramebuffer ( ) : IFrameBuffer | ||
return | IFrameBuffer |
public abstract CreateProgram ( ) : IShaderProgram | ||
return | IShaderProgram |
public abstract CreateRenderbuffer ( ) : IRenderBuffer | ||
return | IRenderBuffer |
public abstract CreateShader ( int type ) : IShader | ||
type | int | |
return | IShader |
public abstract DeleteBuffer ( IBuffer buffer ) : void | ||
buffer | IBuffer | |
return | void |
public abstract DeleteFramebuffer ( IFrameBuffer frameBuffer ) : void | ||
frameBuffer | IFrameBuffer | |
return | void |
public abstract DeleteRenderbuffer ( IRenderBuffer buffer ) : void | ||
buffer | IRenderBuffer | |
return | void |
public abstract DeleteShader ( IShader shader ) : void | ||
shader | IShader | |
return | void |
public abstract DeleteShaderProgram ( IShader program ) : void | ||
program | IShader | |
return | void |
public abstract DeleteTexture ( ITexture texture ) : void | ||
texture | ITexture | |
return | void |
public abstract DepthFunc ( int func ) : void | ||
func | int | |
return | void |
public abstract DepthMask ( bool flag ) : void | ||
flag | bool | |
return | void |
public abstract DepthRange ( float zNear, float zFar ) : void | ||
zNear | float | |
zFar | float | |
return | void |
public abstract DetachShader ( IShaderProgram program, IShader shader ) : void | ||
program | IShaderProgram | |
shader | IShader | |
return | void |
public abstract Disable ( int component ) : void | ||
component | int | |
return | void |
public abstract DisableVertexAttributeArray ( int index ) : void | ||
index | int | |
return | void |
public abstract DrawArrays ( int mode, int first, int count ) : void | ||
mode | int | |
first | int | |
count | int | |
return | void |
public abstract DrawElements ( int mode, int count, int type, int offset ) : void | ||
mode | int | |
count | int | |
type | int | |
offset | int | |
return | void |
public abstract Enable ( int component ) : void | ||
component | int | |
return | void |
public abstract EnableVertexAttribArray ( int index ) : void | ||
index | int | |
return | void |
public abstract FramebufferRenderbuffer ( int target, int attachment, int renderBufferTarget, IRenderBuffer renderBuffer ) : void | ||
target | int | |
attachment | int | |
renderBufferTarget | int | |
renderBuffer | IRenderBuffer | |
return | void |
public abstract FramebufferTexture2D ( int target, int attachment, int textureTarget, ITexture texture, int level ) : void | ||
target | int | |
attachment | int | |
textureTarget | int | |
texture | ITexture | |
level | int | |
return | void |
public abstract FrontFace ( int mode ) : void | ||
mode | int | |
return | void |
public abstract GenerateMipmap ( int target ) : void | ||
target | int | |
return | void |
public abstract GetActiveAttribute ( IShaderProgram program, int index ) : IActiveInfo | ||
program | IShaderProgram | |
index | int | |
return | IActiveInfo |
public abstract GetActiveUniform ( IShaderProgram program, int index ) : IActiveInfo | ||
program | IShaderProgram | |
index | int | |
return | IActiveInfo |
public abstract GetAttachedShaders ( IShaderProgram program ) : List |
||
program | IShaderProgram | |
return | List |
public abstract GetAttribLocation ( IShaderProgram program, String name ) : int | ||
program | IShaderProgram | |
name | String | |
return | int |
public abstract GetExtension ( String extension ) : Object | ||
extension | String | |
return | Object |
public abstract GetFramebufferAttachmentParameter ( int target, int attachment, int pName ) : Object | ||
target | int | |
attachment | int | |
pName | int | |
return | Object |
public abstract GetProgramInfoLog ( IShaderProgram program ) : String | ||
program | IShaderProgram | |
return | String |
public abstract GetProgramParameter ( IShaderProgram program, int pName ) : Object | ||
program | IShaderProgram | |
pName | int | |
return | Object |
public abstract GetRenderbufferParameter ( int target, int pName ) : Object | ||
target | int | |
pName | int | |
return | Object |
public abstract GetShaderInfoLog ( IShader shader ) : String | ||
shader | IShader | |
return | String |
public abstract GetShaderParameter ( IShader shader, int pName ) : Object | ||
shader | IShader | |
pName | int | |
return | Object |
public abstract GetShaderSource ( IShader shader ) : String | ||
shader | IShader | |
return | String |
public abstract GetSupportedExtensions ( ) : String[] | ||
return | String[] |
public abstract GetTextureParameter ( int target, int pName ) : float | ||
target | int | |
pName | int | |
return | float |
public abstract GetUniform ( IShaderProgram program, IUniformLocation location ) : List |
||
program | IShaderProgram | |
location | IUniformLocation | |
return | List |
public abstract GetUniformLocation ( IShaderProgram program, String name ) : IUniformLocation | ||
program | IShaderProgram | |
name | String | |
return | IUniformLocation |
public abstract GetVertexAttrib ( int index, int pName ) : Object | ||
index | int | |
pName | int | |
return | Object |
public abstract GetVertexAttribOffset ( int index, int pName ) : int | ||
index | int | |
pName | int | |
return | int |
public abstract Hint ( int target, int mode ) : void | ||
target | int | |
mode | int | |
return | void |
public abstract IsBuffer ( IBuffer buffer ) : bool | ||
buffer | IBuffer | |
return | bool |
public abstract IsFramebuffer ( IFrameBuffer frameBuffer ) : bool | ||
frameBuffer | IFrameBuffer | |
return | bool |
public abstract IsRenderbuffer ( IRenderBuffer renderBuffer ) : bool | ||
renderBuffer | IRenderBuffer | |
return | bool |
public abstract IsShader ( IShader shader ) : bool | ||
shader | IShader | |
return | bool |
public abstract IsShaderProgram ( IShaderProgram shaderProgram ) : bool | ||
shaderProgram | IShaderProgram | |
return | bool |
public abstract IsTexture ( ITexture texture ) : bool | ||
texture | ITexture | |
return | bool |
public abstract LineWidth ( float width ) : void | ||
width | float | |
return | void |
public abstract LinkProgram ( IShaderProgram program ) : void | ||
program | IShaderProgram | |
return | void |
public abstract PixelStorei ( int pName, int param ) : void | ||
pName | int | |
param | int | |
return | void |
public abstract PolygonOffset ( float factor, float offset ) : void | ||
factor | float | |
offset | float | |
return | void |
public abstract ReadPixels ( int x, int y, int width, int height, int format, int type, |
||
x | int | |
y | int | |
width | int | |
height | int | |
format | int | |
type | int | |
pixels | ||
return | void |
public abstract RenderbufferStorage ( int target, int internalFormat, int width, int height ) : void | ||
target | int | |
internalFormat | int | |
width | int | |
height | int | |
return | void |
public abstract SampleCoverage ( float value, bool invert ) : void | ||
value | float | |
invert | bool | |
return | void |
public abstract Scissor ( int x, int y, int width, int height ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
return | void |
public abstract ShaderSource ( IShader shader, String source ) : void | ||
shader | IShader | |
source | String | |
return | void |
public abstract StencilFuncSeparate ( int face, int func, int reff, int mask ) : void | ||
face | int | |
func | int | |
reff | int | |
mask | int | |
return | void |
public abstract StencilFunction ( int func, int reff, int mask ) : void | ||
func | int | |
reff | int | |
mask | int | |
return | void |
public abstract StencilMask ( int mask ) : void | ||
mask | int | |
return | void |
public abstract StencilMaskSeparate ( int face, int mask ) : void | ||
face | int | |
mask | int | |
return | void |
public abstract StencilOp ( int fail, int zFail, int zPass ) : void | ||
fail | int | |
zFail | int | |
zPass | int | |
return | void |
public abstract StencilOpSeparate ( int face, int fail, int zFail, int zPass ) : void | ||
face | int | |
fail | int | |
zFail | int | |
zPass | int | |
return | void |
public abstract TexImage2D ( int target, int level, int internalFormat, int format, int type, IImageResource image ) : void | ||
target | int | |
level | int | |
internalFormat | int | |
format | int | |
type | int | |
image | IImageResource | |
return | void |
public abstract TexImage2D ( int target, int level, int internalFormat, int format, int type, ImageData image ) : void | ||
target | int | |
level | int | |
internalFormat | int | |
format | int | |
type | int | |
image | ImageData | |
return | void |
public abstract TexImage2D ( int target, int level, int xOffset, int yOffset, int format, int type, IImageResource image ) : void | ||
target | int | |
level | int | |
xOffset | int | |
yOffset | int | |
format | int | |
type | int | |
image | IImageResource | |
return | void |
public abstract TexImage2D ( int target, int level, int xOffset, int yOffset, int format, int type, ImageData image ) : void | ||
target | int | |
level | int | |
xOffset | int | |
yOffset | int | |
format | int | |
type | int | |
image | ImageData | |
return | void |
public abstract TexImage2D ( int target, int level, int internalformat, int width, int height, int border, int format, int type, float pixels ) : void | ||
target | int | |
level | int | |
internalformat | int | |
width | int | |
height | int | |
border | int | |
format | int | |
type | int | |
pixels | float | |
return | void |
public abstract TexParameterf ( int target, int pName, float param ) : void | ||
target | int | |
pName | int | |
param | float | |
return | void |
public abstract TexParameteri ( int target, int pName, int param ) : void | ||
target | int | |
pName | int | |
param | int | |
return | void |
public abstract Uniform1f ( IUniformLocation location, float x ) : void | ||
location | IUniformLocation | |
x | float | |
return | void |
public abstract Uniform1fv ( IUniformLocation location, float v ) : void | ||
location | IUniformLocation | |
v | float | |
return | void |
public abstract Uniform1i ( IUniformLocation location, int x ) : void | ||
location | IUniformLocation | |
x | int | |
return | void |
public abstract Uniform1iv ( IUniformLocation location, int v ) : void | ||
location | IUniformLocation | |
v | int | |
return | void |
public abstract Uniform2f ( IUniformLocation location, float x, float y ) : void | ||
location | IUniformLocation | |
x | float | |
y | float | |
return | void |
public abstract Uniform2fv ( IUniformLocation location, float v ) : void | ||
location | IUniformLocation | |
v | float | |
return | void |
public abstract Uniform2i ( IUniformLocation location, int x, int y ) : void | ||
location | IUniformLocation | |
x | int | |
y | int | |
return | void |
public abstract Uniform2iv ( IUniformLocation location, int v ) : void | ||
location | IUniformLocation | |
v | int | |
return | void |
public abstract Uniform3f ( IUniformLocation location, float x, float y, float z ) : void | ||
location | IUniformLocation | |
x | float | |
y | float | |
z | float | |
return | void |
public abstract Uniform3fv ( IUniformLocation location, float v ) : void | ||
location | IUniformLocation | |
v | float | |
return | void |
public abstract Uniform3i ( IUniformLocation location, int x, int y, int z ) : void | ||
location | IUniformLocation | |
x | int | |
y | int | |
z | int | |
return | void |
public abstract Uniform3iv ( IUniformLocation location, int v ) : void | ||
location | IUniformLocation | |
v | int | |
return | void |
public abstract Uniform4f ( IUniformLocation location, float x, float y, float z, float w ) : void | ||
location | IUniformLocation | |
x | float | |
y | float | |
z | float | |
w | float | |
return | void |
public abstract Uniform4fv ( IUniformLocation location, float v ) : void | ||
location | IUniformLocation | |
v | float | |
return | void |
public abstract Uniform4i ( IUniformLocation location, int x, int y, int z, int w ) : void | ||
location | IUniformLocation | |
x | int | |
y | int | |
z | int | |
w | int | |
return | void |
public abstract Uniform4iv ( IUniformLocation location, int v ) : void | ||
location | IUniformLocation | |
v | int | |
return | void |
public abstract UniformMatrix2fv ( IUniformLocation location, bool transpose, float value ) : void | ||
location | IUniformLocation | |
transpose | bool | |
value | float | |
return | void |
public abstract UniformMatrix3fv ( IUniformLocation location, bool transpose, float value ) : void | ||
location | IUniformLocation | |
transpose | bool | |
value | float | |
return | void |
public abstract UniformMatrix4fv ( IUniformLocation location, bool transpose, float value ) : void | ||
location | IUniformLocation | |
transpose | bool | |
value | float | |
return | void |
public abstract UseProgram ( IShaderProgram program ) : void | ||
program | IShaderProgram | |
return | void |
public abstract ValidateProgram ( IShaderProgram program ) : void | ||
program | IShaderProgram | |
return | void |
public abstract VertexAttrib1f ( int index, float x ) : void | ||
index | int | |
x | float | |
return | void |
public abstract VertexAttrib1fv ( int index, float values ) : void | ||
index | int | |
values | float | |
return | void |
public abstract VertexAttrib2f ( int index, float x, float y ) : void | ||
index | int | |
x | float | |
y | float | |
return | void |
public abstract VertexAttrib2fv ( int index, float values ) : void | ||
index | int | |
values | float | |
return | void |
public abstract VertexAttrib3f ( int index, float x, float y, float z ) : void | ||
index | int | |
x | float | |
y | float | |
z | float | |
return | void |
public abstract VertexAttrib3fv ( int index, float values ) : void | ||
index | int | |
values | float | |
return | void |
public abstract VertexAttrib4f ( int index, float x, float y, float z, float w ) : void | ||
index | int | |
x | float | |
y | float | |
z | float | |
w | float | |
return | void |
public abstract VertexAttrib4fv ( int index, float values ) : void | ||
index | int | |
values | float | |
return | void |
public abstract VertexAttribPointer ( int index, int size, int type, bool normalized, int stride, int offset ) : void | ||
index | int | |
size | int | |
type | int | |
normalized | bool | |
stride | int | |
offset | int | |
return | void |
public abstract Viewport ( int x, int y, int width, int height ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
return | void |