Method | Description | |
---|---|---|
AnimatedModelLayer ( Game engine, DVector2 lonLat, string fileName, int maxInstanceCount ) : System | ||
UpdateAnimation ( float t ) : void |
public AnimatedModelLayer ( Game engine, DVector2 lonLat, string fileName, int maxInstanceCount ) : System | ||
engine | Game | |
lonLat | DVector2 | |
fileName | string | |
maxInstanceCount | int | |
return | System |