Method | Description | |
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SetActiveObject ( GameObject obj ) : void | ||
SetActiveResource ( |
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SetErrorMsg ( string text ) : void | ||
SetOBJDAttrs ( OBJDSelector selectors ) : void | ||
UnknownResourceControl ( ) : System |
Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Method | Description | |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
public SetActiveObject ( GameObject obj ) : void | ||
obj | GameObject | |
return | void |
public SetActiveResource ( |
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chunk | ||
res | GameIffResource | |
return | void |
public SetOBJDAttrs ( OBJDSelector selectors ) : void | ||
selectors | OBJDSelector | |
return | void |