Property | Type | Description | |
---|---|---|---|
GameEventManager | |||
HazardMap | ].int[ |
Property | Type | Description | |
---|---|---|---|
BaseCurrentMap | |||
WaitServerResponse | bool |
Method | Description | |
---|---|---|
AddPowerUp ( Point position ) : void | ||
AddWall ( Point position ) : void | ||
DisplayHazardMap ( ) : void | ||
GenerateRandomWalls ( int wallPercentage = -1 ) : void | ||
KillPlayer ( int victimId, int killerId ) : void | ||
LoadMap ( string mapName ) : void | ||
PickUpPowerUp ( BasePlayer player, |
||
SuicidePlayer ( BasePlayer player ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
AddBomb ( |
||
AddPlayer ( BasePlayer player ) : void | ||
AddPowerUp ( |
||
AddWall ( |
||
BaseGameManager ( ) : System | ||
DestroyBomb ( |
||
DestroyBomb ( Point position ) : void | ||
DestroyPlayer ( BasePlayer basePlayer ) : void | ||
DestroyPlayer ( int playerId ) : void | ||
DestroyPowerUp ( |
||
DestroyPowerUp ( Point position ) : void | ||
DestroyWall ( |
||
DestroyWall ( Point position ) : void | ||
RemoveBomb ( |
||
RemovePowerUp ( |
||
RemoveWall ( |
||
Reset ( ) : void | ||
UpdateBombs ( ) : void | ||
UpdatePlayers ( ) : void | ||
UpdatePowerUps ( ) : void | ||
UpdateWalls ( ) : void |
Method | Description | |
---|---|---|
GetPlayerById ( int id ) : BasePlayer | ||
NearPlayerSpawn ( int x, int y ) : bool |
protected AddBomb ( |
||
bomb | ||
return | void |
protected AddPlayer ( BasePlayer player ) : void | ||
player | BasePlayer | |
return | void |
protected AddPowerUp ( |
||
basePowerUp | ||
return | void |
public abstract AddPowerUp ( Point position ) : void | ||
position | Point | |
return | void |
protected AddWall ( |
||
baseWall | ||
return | void |
public abstract AddWall ( Point position ) : void | ||
position | Point | |
return | void |
protected DestroyBomb ( |
||
baseBomb | ||
return | void |
protected abstract DestroyBomb ( Point position ) : void | ||
position | Point | |
return | void |
protected DestroyPlayer ( BasePlayer basePlayer ) : void | ||
basePlayer | BasePlayer | |
return | void |
protected abstract DestroyPlayer ( int playerId ) : void | ||
playerId | int | |
return | void |
protected DestroyPowerUp ( |
||
basePowerUp | ||
return | void |
protected abstract DestroyPowerUp ( Point position ) : void | ||
position | Point | |
return | void |
protected DestroyWall ( |
||
baseWall | ||
return | void |
protected abstract DestroyWall ( Point position ) : void | ||
position | Point | |
return | void |
public GenerateRandomWalls ( int wallPercentage = -1 ) : void | ||
wallPercentage | int | |
return | void |
public KillPlayer ( int victimId, int killerId ) : void | ||
victimId | int | |
killerId | int | |
return | void |
public abstract PickUpPowerUp ( BasePlayer player, |
||
player | BasePlayer | |
powerUp | ||
return | void |
protected RemoveBomb ( |
||
bomb | ||
return | void |
protected RemovePowerUp ( |
||
basePowerUp | ||
return | void |
protected RemoveWall ( |
||
wall | ||
return | void |
public SuicidePlayer ( BasePlayer player ) : void | ||
player | BasePlayer | |
return | void |
protected BaseMap,FBLibrary.Core.BaseEntities BaseCurrentMap | ||
return |
public BaseGameEventManager,FBLibrary.Core GameEventManager | ||
return |