Property | Type | Description | |
---|---|---|---|
Board | ].IEntity[ | ||
CollisionLayer | ].bool[ | ||
Loaded | bool | ||
Name | string | ||
PlayerNumber | int | ||
PlayerSpawnPoints | List |
||
Size | Point |
Method | Description | |
---|---|---|
DisplayBoard ( ) : void | ||
DisplayCollisionLayer ( ) : void | ||
FindEmptyCells ( ) : List |
||
GetMd5 ( ) : string | ||
Parse ( string file, BaseGameManager gameManager ) : void | ||
Reset ( ) : void |
Method | Description | |
---|---|---|
AddEdgeWall ( BaseEdgeWall edgeWall ) : void | ||
AddEdgeWall ( Point position ) : void | ||
AddUnbreakableWall ( |
||
AddUnbreakableWall ( Point position ) : void | ||
BaseMap ( ) : System |
protected AddEdgeWall ( BaseEdgeWall edgeWall ) : void | ||
edgeWall | BaseEdgeWall | |
return | void |
protected abstract AddEdgeWall ( Point position ) : void | ||
position | Point | |
return | void |
protected AddUnbreakableWall ( |
||
unbreakableWall | ||
return | void |
protected abstract AddUnbreakableWall ( Point position ) : void | ||
position | Point | |
return | void |
public Parse ( string file, BaseGameManager gameManager ) : void | ||
file | string | |
gameManager | BaseGameManager | |
return | void |