Method | Description | |
---|---|---|
Emperor ( string id ) : System.Collections.Generic |
Method | Description | |
---|---|---|
Die ( float dt ) : void | ||
IdleAction ( float dt ) : void | ||
MoveToAttackAction ( float dt ) : void | ||
TryAttackTarget ( float dt ) : void |
Method | Description | |
---|---|---|
SpawnProjectileToTarget ( ) : void |
public Emperor ( string id ) : System.Collections.Generic | ||
id | string | |
return | System.Collections.Generic |
protected MoveToAttackAction ( float dt ) : void | ||
dt | float | |
return | void |
protected TryAttackTarget ( float dt ) : void | ||
dt | float | |
return | void |