Method | Description | |
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Equals ( object obj ) : bool | ||
GetCause ( |
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GetHashCode ( ) : int | ||
IncreatePotential ( float delta ) : void | ||
ToDto ( |
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ToString ( |
Method | Description | |
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BaseEmotion ( |
Clone constructor
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BaseEmotion ( string type, EmotionValence valence, IEnumerable |
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BaseEmotion ( string type, EmotionValence valence, IEnumerable |
Creates a new BasicEmotion
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protected BaseEmotion ( |
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other | the emotion to clone | |
return | System.Collections.Generic |
protected BaseEmotion ( string type, EmotionValence valence, IEnumerable |
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type | string | |
valence | EmotionValence | |
appraisalVariables | IEnumerable |
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potential | float | |
influencesMood | bool | |
causeId | uint | |
return | System.Collections.Generic |
protected BaseEmotion ( string type, EmotionValence valence, IEnumerable |
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type | string | the type of the Emotion |
valence | EmotionValence | |
appraisalVariables | IEnumerable |
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potential | float | the potential value for the intensity of the emotion |
influencesMood | bool | |
causeId | uint | |
direction | Name | if the emotion is targeted to someone (ex: angry with Luke), this parameter specifies the target |
return | System.Collections.Generic |
public GetCause ( |
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am | ||
return | IBaseEvent |
public IncreatePotential ( float delta ) : void | ||
delta | float | |
return | void |
public ToDto ( |
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am | ||
return |
public ToString ( |
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am | ||
return | string |