Method | Description | |
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CheckAdjacents ( List |
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CombineNodes ( |
Combines two nodes into one
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GetAdjacent ( string ignored ) : string | ||
GetClosestNode ( List |
Gets closest node to point
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GetNode ( List |
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Node ( ) : UnityEngine | ||
Node ( |
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Node ( Vector3 pos ) : UnityEngine | ||
Node ( Vector3 pos, float _angle ) : UnityEngine |
public static CombineNodes ( |
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node1 | First node, this node is transformed into the combined node | |
node2 | Second node | |
edges | List |
List of edges in which the IDs are fixed |
nodes | List |
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return |
public GetAdjacent ( string ignored ) : string | ||
ignored | string | |
return | string |
public static GetClosestNode ( List |
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nodes | List |
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other | ||
return |
public static GetNode ( List |
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nodes | List |
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id | string | |
return |
public Node ( Vector3 pos, float _angle ) : UnityEngine | ||
pos | Vector3 | |
_angle | float | |
return | UnityEngine |