Method | Description | |
---|---|---|
ActiveTexture ( TextureUnit texture ) : void | ||
AttachShader ( |
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BindBuffer ( BufferTarget target, |
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BindTexture ( TextureTarget target, |
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BufferData ( BufferTarget target, |
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Clear ( ClearBufferMask mask ) : void | ||
ClearColor ( float red, float green, float blue, float alpha ) : void | ||
CompileShader ( |
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CreateBuffer ( ) : |
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CreateProgram ( ) : |
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CreateShader ( ShaderType type ) : |
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CreateTexture ( ) : |
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DrawArrays ( BeginMode mode, int first, int count ) : void | ||
DrawElements ( BeginMode mode, int size, DataType type, int offset ) : void | ||
Enable ( EnableCap cap ) : void | ||
EnableVertexAttribArray ( uint index ) : void | ||
GetAttribLocation ( |
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GetProgramParameter ( |
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GetShaderInfoLog ( |
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GetShaderParameter ( |
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GetUniformLocation ( |
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LinkProgram ( |
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PixelStorei ( PixelStoreParameter pname, int param ) : void | ||
ShaderSource ( |
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TexImage2D ( TextureTarget target, int level, PixelFormat internalFormat, PixelFormat format, DataType type, |
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TexImage2D ( TextureTarget target, int level, PixelFormat internalFormat, PixelFormat format, DataType type, |
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TexImage2D ( TextureTarget target, int level, PixelFormat internalFormat, PixelFormat format, DataType type, |
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TexParameteri ( TextureTarget target, TextureParameterName pname, TextureMagFilter param ) : void | ||
TexParameteri ( TextureTarget target, TextureParameterName pname, TextureMinFilter param ) : void | ||
TexParameteri ( TextureTarget target, TextureParameterName pname, TextureWrapMode param ) : void | ||
TexParameteri ( TextureTarget target, TextureParameterName pname, int param ) : void | ||
Uniform1i ( |
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UniformMatrix4fv ( |
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UniformMatrix4fv ( |
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UseProgram ( |
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VertexAttribPointer ( uint index, int size, DataType type, bool normalized, int stride, int offset ) : void | ||
Viewport ( int x, int y, int width, int height ) : void |
Method | Description | |
---|---|---|
WebGLRenderingContext ( ) : System |
public ActiveTexture ( TextureUnit texture ) : void | ||
texture | TextureUnit | |
return | void |
public AttachShader ( |
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program | ||
shader | ||
return | void |
public BindBuffer ( BufferTarget target, |
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target | BufferTarget | |
buffer | ||
return | void |
public BindTexture ( TextureTarget target, |
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target | TextureTarget | |
texture | ||
return | void |
public BufferData ( BufferTarget target, |
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target | BufferTarget | |
data | ||
usage | BufferUsage | |
return | void |
public ClearColor ( float red, float green, float blue, float alpha ) : void | ||
red | float | |
green | float | |
blue | float | |
alpha | float | |
return | void |
public CompileShader ( |
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shader | ||
return | void |
public CreateShader ( ShaderType type ) : |
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type | ShaderType | |
return |
public DrawArrays ( BeginMode mode, int first, int count ) : void | ||
mode | BeginMode | |
first | int | |
count | int | |
return | void |
public DrawElements ( BeginMode mode, int size, DataType type, int offset ) : void | ||
mode | BeginMode | |
size | int | |
type | DataType | |
offset | int | |
return | void |
public EnableVertexAttribArray ( uint index ) : void | ||
index | uint | |
return | void |
public GetAttribLocation ( |
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program | ||
name | string | |
return | uint |
public GetProgramParameter ( |
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program | ||
pname | ProgramParameter | |
return | object |
public GetShaderInfoLog ( |
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shader | ||
return | string |
public GetShaderParameter ( |
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shader | ||
pname | ShaderParameter | |
return | object |
public GetUniformLocation ( |
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program | ||
name | string | |
return |
public LinkProgram ( |
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program | ||
return | void |
public PixelStorei ( PixelStoreParameter pname, int param ) : void | ||
pname | PixelStoreParameter | |
param | int | |
return | void |
public ShaderSource ( |
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shader | ||
source | string | |
return | void |
public TexImage2D ( TextureTarget target, int level, PixelFormat internalFormat, PixelFormat format, DataType type, |
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target | TextureTarget | |
level | int | |
internalFormat | PixelFormat | |
format | PixelFormat | |
type | DataType | |
image | ||
return | void |
public TexImage2D ( TextureTarget target, int level, PixelFormat internalFormat, PixelFormat format, DataType type, |
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target | TextureTarget | |
level | int | |
internalFormat | PixelFormat | |
format | PixelFormat | |
type | DataType | |
image | ||
return | void |
public TexImage2D ( TextureTarget target, int level, PixelFormat internalFormat, PixelFormat format, DataType type, |
||
target | TextureTarget | |
level | int | |
internalFormat | PixelFormat | |
format | PixelFormat | |
type | DataType | |
image | ||
return | void |
public TexParameteri ( TextureTarget target, TextureParameterName pname, TextureMagFilter param ) : void | ||
target | TextureTarget | |
pname | TextureParameterName | |
param | TextureMagFilter | |
return | void |
public TexParameteri ( TextureTarget target, TextureParameterName pname, TextureMinFilter param ) : void | ||
target | TextureTarget | |
pname | TextureParameterName | |
param | TextureMinFilter | |
return | void |
public TexParameteri ( TextureTarget target, TextureParameterName pname, TextureWrapMode param ) : void | ||
target | TextureTarget | |
pname | TextureParameterName | |
param | TextureWrapMode | |
return | void |
public TexParameteri ( TextureTarget target, TextureParameterName pname, int param ) : void | ||
target | TextureTarget | |
pname | TextureParameterName | |
param | int | |
return | void |
public Uniform1i ( |
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location | ||
x | int | |
return | void |
public UniformMatrix4fv ( |
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location | ||
transpose | bool | |
v | ||
return | void |
public UniformMatrix4fv ( |
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location | ||
transpose | bool | |
v | float | |
return | void |
public UseProgram ( |
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program | ||
return | void |
public VertexAttribPointer ( uint index, int size, DataType type, bool normalized, int stride, int offset ) : void | ||
index | uint | |
size | int | |
type | DataType | |
normalized | bool | |
stride | int | |
offset | int | |
return | void |
public Viewport ( int x, int y, int width, int height ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
return | void |