C# Class DodongosQuest.AreaOfEffect

显示文件 Open project: faintpixel/Roguelike

Public Properties

Property Type Description
DirectionFacing Direction
affectedBaseIndices double>.Dictionary

Public Methods

Method Description
AreaOfEffect ( World world ) : System
Draw ( GameTime gameTime, Vector2 targetIndex ) : void
GetAffectedWorldIndices ( Vector2 targetIndex ) : double>.Dictionary

Private Methods

Method Description
ConvertBaseIndexToWorldIndex ( Vector2 baseIndex, Vector2 targetIndex ) : Vector2

Method Details

AreaOfEffect() public method

public AreaOfEffect ( World world ) : System
world World
return System

Draw() public method

public Draw ( GameTime gameTime, Vector2 targetIndex ) : void
gameTime Microsoft.Xna.Framework.GameTime
targetIndex Vector2
return void

GetAffectedWorldIndices() public method

public GetAffectedWorldIndices ( Vector2 targetIndex ) : double>.Dictionary
targetIndex Vector2
return double>.Dictionary

Property Details

DirectionFacing public_oe property

public Direction DirectionFacing
return Direction

affectedBaseIndices public_oe property

public Dictionary affectedBaseIndices
return double>.Dictionary