Property | Type | Description | |
---|---|---|---|
characterTimeout | float | ||
instance | |||
onEntityLoaded | OnEntityLoaded | ||
onPlayerCharacterLoaded | OnPlayerCharacterLoaded |
Method | Description | |
---|---|---|
GameEntityCount ( ) : int | ||
GetGameEntities ( ) : IEnumerable |
||
GetGameEntityByCharacterId ( string characterId ) : IGameEntity | ||
GetGameEntityById ( string entityId ) : IGameEntity | ||
GetPlayerEntity ( ) : IGameEntity | ||
HandleTrackDataResponse ( TrackDataResponse response ) : void | ||
RemoveGameEntity ( string entityId, string characterId, int shortId ) : void | ||
SetPlayerEntity ( IGameEntity entity ) : void | ||
TrackDataReceived ( List |
||
UpdateTracking ( bool getNeighbors ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
ICharacterApi ( Common.Character character ) : void | ||
ICharacterApi ( string error ) : void | ||
ICharacterApi ( string playerId, Common.Character character ) : void | ||
ICharacterApi ( string playerId, string characterId, string error ) : void | ||
Start ( ) : void |
public static GetGameEntities ( ) : IEnumerable |
||
return | IEnumerable |
public static GetGameEntityByCharacterId ( string characterId ) : IGameEntity | ||
characterId | string | |
return | IGameEntity |
public static GetGameEntityById ( string entityId ) : IGameEntity | ||
entityId | string | |
return | IGameEntity |
public static GetPlayerEntity ( ) : IGameEntity | ||
return | IGameEntity |
public HandleTrackDataResponse ( TrackDataResponse response ) : void | ||
response | TrackDataResponse | |
return | void |
public RemoveGameEntity ( string entityId, string characterId, int shortId ) : void | ||
entityId | string | |
characterId | string | |
shortId | int | |
return | void |
public static SetPlayerEntity ( IGameEntity entity ) : void | ||
entity | IGameEntity | |
return | void |
public TrackDataReceived ( List |
||
trackDatas | List |
|
return | void |
public UpdateTracking ( bool getNeighbors ) : void | ||
getNeighbors | bool | |
return | void |
public static GameEntityManager,Common instance | ||
return |