Method | Description | |
---|---|---|
AngleToPlayer ( ) : float | ||
TakeDamage ( uint amount ) : uint | ||
die ( ) : void | ||
move ( float h, float v, float ignored ) : void | ||
turn ( float x, float y ) : void |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |
public move ( float h, float v, float ignored ) : void | ||
h | float | |
v | float | |
ignored | float | |
return | void |