Method |
Description |
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ArriveAtTarget ( ushort vehicleID, Vehicle &data ) : bool |
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ExtinguishFire ( ushort vehicleID, Vehicle &data, ushort buildingID, Building &buildingData ) : bool |
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ShouldReturnToSource ( ushort vehicleID, Vehicle &data ) : bool |
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SimulationStep ( ushort vehicleID, Vehicle &vehicleData, Vehicle &frameData, ushort leaderID, Vehicle &leaderData, int lodPhysics ) : void |
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StartPathFind ( ushort vehicleID, Vehicle &vehicleData, Vector3 startPos, Vector3 endPos, bool startBothWays, bool endBothWays, bool undergroundTarget ) : bool |
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