Method | Description | |
---|---|---|
Draw ( RenderTarget target ) : void | ||
Move ( int newX, int newY, Directions direction ) : void | ||
Update ( GameTime gameTime ) : void | ||
Warp ( int newX, int newY, Directions direction ) : void |
public Move ( int newX, int newY, Directions direction ) : void | ||
newX | int | |
newY | int | |
direction | Directions | |
return | void |
public Warp ( int newX, int newY, Directions direction ) : void | ||
newX | int | |
newY | int | |
direction | Directions | |
return | void |