Property | Type | Description | |
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Filter | |||
IsSensor | bool | ||
Proxies | Box2D.Dynamics.FixtureProxy[] | ||
ProxyCount | int |
Method | Description | |
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Create ( |
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CreateProxies ( |
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Destroy ( ) : void | ||
DestroyProxies ( |
Internal method
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Dump ( int bodyIndex ) : void |
Dump this fixture to the log file.
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Fixture ( ) : System | ||
GetAABB ( int childIndex ) : |
Get the fixture's AABB. This AABB may be enlarge and/or stale. If you need a more accurate AABB, compute it using the shape and the body transform.
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GetMassData ( |
Get the mass data for this fixture. The mass data is based on the density and the shape. The rotational inertia is about the shape's origin.
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Raycast ( |
Cast a ray against this shape.
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Refilter ( ) : void |
Call this if you want to establish collision that was previously disabled by ContactFilter::ShouldCollide.
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TestPoint ( |
Test a point for containment in this fixture. This only works for convex shapes.
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Method | Description | |
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Synchronize ( |
Internal method
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public Create ( |
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body | ||
def | ||
return | void |
public CreateProxies ( |
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broadPhase | ||
xf | ||
return | void |
public DestroyProxies ( |
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broadPhase | ||
return | void |
public GetAABB ( int childIndex ) : |
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childIndex | int | |
return |
public GetMassData ( |
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massData | ||
return | void |
public Raycast ( |
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output | the ray-cast results. | |
input | the ray-cast input parameters. | |
childIndex | int | |
return | bool |
protected Synchronize ( |
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broadPhase | ||
transform1 | ||
transform2 | ||
return | void |
public TestPoint ( |
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p | a point in world coordinates. | |
return | bool |
public FixtureProxy[],Box2D.Dynamics Proxies | ||
return | Box2D.Dynamics.FixtureProxy[] |