Property | Type | Description | |
---|---|---|---|
EndTurn | System.Action | ||
ShowFleetOverviewScreen | System.Action | ||
ShowGameMenu | System.Action | ||
ShowPlanetsScreen | System.Action | ||
ShowResearchScreen | System.Action | ||
ShowShipDesignScreen | System.Action |
Method | Description | |
---|---|---|
Clear ( ) : void | ||
Draw ( ) : void | ||
Initialize ( |
||
MouseDown ( int mouseX, int mouseY, int whichButton ) : bool | ||
MouseHover ( int mouseX, int mouseY, float frameDeltaTime ) : bool | ||
MouseUp ( int mouseX, int mouseY, int whichButton ) : bool | ||
SetToScreen ( Screen whichScreen ) : void |
public Initialize ( |
||
gameMain | ||
reason | string | |
return | bool |
public MouseDown ( int mouseX, int mouseY, int whichButton ) : bool | ||
mouseX | int | |
mouseY | int | |
whichButton | int | |
return | bool |
public MouseHover ( int mouseX, int mouseY, float frameDeltaTime ) : bool | ||
mouseX | int | |
mouseY | int | |
frameDeltaTime | float | |
return | bool |
public MouseUp ( int mouseX, int mouseY, int whichButton ) : bool | ||
mouseX | int | |
mouseY | int | |
whichButton | int | |
return | bool |
public SetToScreen ( Screen whichScreen ) : void | ||
whichScreen | Screen | |
return | void |
public Action,System ShowFleetOverviewScreen | ||
return | System.Action |