Property | Type | Description | |
---|---|---|---|
autoStartServer | bool | ||
host | string | ||
ipAddressInput | InputField | ||
masterServerIp | string | ||
networkLatencySimulationTime | int | ||
packetDropSimulationChance | float | ||
playerCount | int | ||
port | int | ||
protocolType | Networking.TransportationProtocolType | ||
proximityBasedUpdates | bool | ||
proximityDistance | float | ||
sceneName | string | ||
serverBrowserScene | string | ||
showBandwidth | bool | ||
useNatHolePunching | bool |
Property | Type | Description | |
---|---|---|---|
Awake | void | ||
ConnectTimeout | void | ||
Go | void | ||
LoadScene | void | ||
RemoveSocketReference | void | ||
UpdatePlayerCount | void |
Method | Description | |
---|---|---|
ServerBrowser ( ) : void | ||
Start ( ) : void | ||
StartClient ( ) : void | ||
StartClientLan ( ) : void | ||
StartServer ( ) : void |
This method is called when the host server button is clicked
|
|
TCPLocal ( ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
ConnectTimeout ( ) : void | ||
Go ( ) : void | ||
LoadScene ( ) : void | ||
RemoveSocketReference ( ) : void | ||
UpdatePlayerCount ( |
This method is called when a player connects or disconnects in order to update the player count on Arbiter
|
public Networking.TransportationProtocolType protocolType | ||
return | Networking.TransportationProtocolType |