Property | Type | Description | |
---|---|---|---|
bindPoses | List |
||
blendshapes | List |
||
boneWeights | List |
||
edges | List |
||
holes | List |
||
indices | List |
||
nodes | List |
||
pivotPoint | Vector2 | ||
rect | Rect | ||
selectedBone | Bone2D | ||
selectedEdge | Edge | ||
spriteMesh | SpriteMesh | ||
spriteMeshData | SpriteMeshData | ||
spriteMeshInstance | SpriteMeshInstance |
Property | Type | Description | |
---|---|---|---|
ContainsVector | bool | ||
CreateBoneWeightFromWeights | BoneWeight | ||
GetBlendShapeFrame | BlendShapeFrame | ||
GetBlendshapePositions | List |
||
ToVector3List | List |
||
ToVertex | Vector3 | ||
ToVertex | Vector3 | ||
ToVertices | List |
Method | Description | |
---|---|---|
AddEdge ( Anima2D.Node node1, Anima2D.Node node2 ) : void | ||
AddHole ( Vector2 position ) : void | ||
AddNode ( Vector2 position ) : Anima2D.Node | ||
AddNode ( Vector2 position, Anima2D.Edge edge ) : Anima2D.Node | ||
ApplyChanges ( ) : void | ||
BeginSelection ( ) : void | ||
BindBone ( Anima2D.Bone2D bone ) : void | ||
BindBones ( ) : void | ||
CalculateAutomaticWeights ( ) : void | ||
CalculateAutomaticWeights ( List targetNodes ) : void | ||
Clear ( string undoName ) : void | ||
ClearSelection ( ) : void | ||
ClearWeights ( ) : void | ||
CreateBlendShapeCache ( SpriteMeshData spriteMeshData ) : void | ||
CreateBlendShapeFrame ( BlendShape blendshape, float weight, string undoName ) : BlendShapeFrame | ||
CreateBlendshape ( string name, string undoName = "" ) : BlendShape | ||
DeleteBindPose ( BindInfo bindPose ) : void | ||
DeleteBlendShape ( BlendShape blendshape, string undoName = "" ) : void | ||
DeleteBlendShapeFrame ( BlendShape blendShape, BlendShapeFrame blendShapeFrame, string undoName = "" ) : void | ||
DeleteBone ( Bone2D bone ) : void | ||
DeleteEdge ( Edge edge ) : void | ||
DeleteHole ( Hole hole, bool triangulate = true ) : void | ||
DeleteNode ( Node node, bool triangulate = true ) : void | ||
DestroyBlendShapeCache ( string undoName ) : void | ||
EndSelection ( bool select ) : void | ||
FillBoneWeights ( List targetNodes, ].float[ weights ) : void | ||
GetBoneNames ( string noBoneText ) : string[] | ||
GetBoneWeight ( Node node ) : BoneWeight | ||
GetManipulableVertex ( int index ) : Vector3 | ||
GetManipulableVertexCount ( ) : int | ||
GetTexVertices ( ) : List |
||
GetTexVerticesV3 ( ) : List |
||
GetVertex ( Node node ) : Vector2 | ||
InitFromOutline ( float detail, float alphaTolerance, bool holeDetection, float tessellation, string undoName ) : void | ||
IsSelected ( Node node ) : bool | ||
OnEnable ( ) : void | ||
PrepareManipulableVertices ( ) : void | ||
RegisterUndo ( string undoName ) : void | ||
ResetVertices ( List _nodes, string undoName = "" ) : void | ||
RevertChanges ( ) : void | ||
Select ( Node node, bool append ) : void | ||
SetBlendShapeFrameWeight ( BlendShapeFrame blendShapeFrame, float weight, string undoName ) : void | ||
SetBlendShapesFromCache ( ) : void | ||
SetBoneWeight ( Node node, BoneWeight boneWeight ) : void | ||
SetManipulatedVertex ( int index, Vector3 vertex ) : void | ||
SetPivotPoint ( Vector2 _pivotPoint ) : void | ||
SetSpriteMesh ( SpriteMesh _spriteMesh, SpriteMeshInstance _spriteMeshInstance ) : void | ||
SetVertex ( Node node, Vector2 position ) : void | ||
SetVertex ( int index, Vector2 position ) : void | ||
SmoothWeights ( List targetNodes ) : void | ||
SortBlendshapeFrames ( BlendShape blendShape ) : void | ||
Triangulate ( ) : void | ||
Unassign ( BindInfo bindPose ) : void | ||
Unassign ( List targetNodes, BindInfo bindPose ) : void | ||
Unselect ( Node node ) : void | ||
UpdateVertices ( ) : void |
Method | Description | |
---|---|---|
DoOnAfterDeserialize ( ) : void |
Method | Description | |
---|---|---|
ContainsVector ( Vector2 vectorToFind, List list, float epsilon, int &index ) : bool | ||
CreateBoneWeightFromWeights ( List weights ) : BoneWeight | ||
GetBlendShapeFrame ( ) : BlendShapeFrame | ||
GetBlendshapePositions ( BlendShape blendshape, float weight ) : List |
||
ToVector3List ( List list ) : List |
||
ToVertex ( Vector2 v ) : Vector3 | ||
ToVertex ( Vector2 v, float pixelsPerUnit ) : Vector3 | ||
ToVertices ( List list ) : List |
public AddEdge ( Anima2D.Node node1, Anima2D.Node node2 ) : void | ||
node1 | Anima2D.Node | |
node2 | Anima2D.Node | |
return | void |
public AddNode ( Vector2 position ) : Anima2D.Node | ||
position | Vector2 | |
return | Anima2D.Node |
public AddNode ( Vector2 position, Anima2D.Edge edge ) : Anima2D.Node | ||
position | Vector2 | |
edge | Anima2D.Edge | |
return | Anima2D.Node |
public BindBone ( Anima2D.Bone2D bone ) : void | ||
bone | Anima2D.Bone2D | |
return | void |
public CalculateAutomaticWeights ( List targetNodes ) : void | ||
targetNodes | List | |
return | void |
public CreateBlendShapeCache ( SpriteMeshData spriteMeshData ) : void | ||
spriteMeshData | SpriteMeshData | |
return | void |
public CreateBlendShapeFrame ( BlendShape blendshape, float weight, string undoName ) : BlendShapeFrame | ||
blendshape | BlendShape | |
weight | float | |
undoName | string | |
return | BlendShapeFrame |
public CreateBlendshape ( string name, string undoName = "" ) : BlendShape | ||
name | string | |
undoName | string | |
return | BlendShape |
public DeleteBindPose ( BindInfo bindPose ) : void | ||
bindPose | BindInfo | |
return | void |
public DeleteBlendShape ( BlendShape blendshape, string undoName = "" ) : void | ||
blendshape | BlendShape | |
undoName | string | |
return | void |
public DeleteBlendShapeFrame ( BlendShape blendShape, BlendShapeFrame blendShapeFrame, string undoName = "" ) : void | ||
blendShape | BlendShape | |
blendShapeFrame | BlendShapeFrame | |
undoName | string | |
return | void |
public DeleteHole ( Hole hole, bool triangulate = true ) : void | ||
hole | Hole | |
triangulate | bool | |
return | void |
public DeleteNode ( Node node, bool triangulate = true ) : void | ||
node | Node | |
triangulate | bool | |
return | void |
public DestroyBlendShapeCache ( string undoName ) : void | ||
undoName | string | |
return | void |
public FillBoneWeights ( List targetNodes, ].float[ weights ) : void | ||
targetNodes | List | |
weights | ].float[ | |
return | void |
public GetBoneNames ( string noBoneText ) : string[] | ||
noBoneText | string | |
return | string[] |
public GetBoneWeight ( Node node ) : BoneWeight | ||
node | Node | |
return | BoneWeight |
public GetManipulableVertex ( int index ) : Vector3 | ||
index | int | |
return | Vector3 |
public InitFromOutline ( float detail, float alphaTolerance, bool holeDetection, float tessellation, string undoName ) : void | ||
detail | float | |
alphaTolerance | float | |
holeDetection | bool | |
tessellation | float | |
undoName | string | |
return | void |
public RegisterUndo ( string undoName ) : void | ||
undoName | string | |
return | void |
public ResetVertices ( List _nodes, string undoName = "" ) : void | ||
_nodes | List | |
undoName | string | |
return | void |
public Select ( Node node, bool append ) : void | ||
node | Node | |
append | bool | |
return | void |
public SetBlendShapeFrameWeight ( BlendShapeFrame blendShapeFrame, float weight, string undoName ) : void | ||
blendShapeFrame | BlendShapeFrame | |
weight | float | |
undoName | string | |
return | void |
public SetBoneWeight ( Node node, BoneWeight boneWeight ) : void | ||
node | Node | |
boneWeight | BoneWeight | |
return | void |
public SetManipulatedVertex ( int index, Vector3 vertex ) : void | ||
index | int | |
vertex | Vector3 | |
return | void |
public SetPivotPoint ( Vector2 _pivotPoint ) : void | ||
_pivotPoint | Vector2 | |
return | void |
public SetSpriteMesh ( SpriteMesh _spriteMesh, SpriteMeshInstance _spriteMeshInstance ) : void | ||
_spriteMesh | SpriteMesh | |
_spriteMeshInstance | SpriteMeshInstance | |
return | void |
public SetVertex ( Node node, Vector2 position ) : void | ||
node | Node | |
position | Vector2 | |
return | void |
public SetVertex ( int index, Vector2 position ) : void | ||
index | int | |
position | Vector2 | |
return | void |
public SmoothWeights ( List targetNodes ) : void | ||
targetNodes | List | |
return | void |
public SortBlendshapeFrames ( BlendShape blendShape ) : void | ||
blendShape | BlendShape | |
return | void |
public Unassign ( List targetNodes, BindInfo bindPose ) : void | ||
targetNodes | List | |
bindPose | BindInfo | |
return | void |