Property | Type | Description | |
---|---|---|---|
AmbientLower | System.Vector3 | ||
BlurLocalReflections | bool | ||
Lights | List |
||
LimitLightsThroughGlass | bool | ||
Mode | RenderingMode | ||
UseCubemapReflections | bool | ||
UseDebugShadows | bool | ||
UseExperimentalFxaa | bool | ||
UseExperimentalSmaa | bool | ||
UseFxaa | bool | ||
UseLocalReflections | bool | ||
UseShadows | bool | ||
UseShadowsFilter | bool |
Property | Type | Description | |
---|---|---|---|
CombineResult | void | ||
DrawLights | void | ||
DrawReflections | void | ||
DrawTransparent | void | ||
ProcessHdr | void |
Method | Description | |
---|---|---|
AmbientLight ( System.Vector3 lightColor ) : System.Vector3 | ||
Dispose ( ) : void | ||
FixLight ( System.Vector3 lightColor ) : System.Vector3 | ||
Shot ( int multipler ) : Image |
Method | Description | |
---|---|---|
DrawInner ( ) : void | ||
DrawPrepare ( ) : void | ||
DrawSprites ( ) : void | ||
DrawSpritesInner ( ) : void | ||
FinalStep ( |
||
FinalStep ( |
||
InitializeInner ( ) : void | ||
ResizeInner ( ) : void |
Method | Description | |
---|---|---|
CombineResult ( |
||
DrawLights ( |
||
DrawReflections ( |
||
DrawTransparent ( ) : void | ||
ProcessHdr ( |
public AmbientLight ( System.Vector3 lightColor ) : System.Vector3 | ||
lightColor | System.Vector3 | |
return | System.Vector3 |
protected FinalStep ( |
||
source | ||
return | void |
protected FinalStep ( |
||
source | ||
depth | ||
sizeMultipler | float | |
return | void |
public FixLight ( System.Vector3 lightColor ) : System.Vector3 | ||
lightColor | System.Vector3 | |
return | System.Vector3 |