Property | Type | Description | |
---|---|---|---|
Sqrt2 | float |
Method | Description | |
---|---|---|
Abs ( float a ) : float | ||
Acos ( float f ) : float | ||
AngleFromXY ( float x, float y ) : float | ||
Atan ( float f ) : float | ||
Clamp ( float value, float min, float max ) : float | ||
Clamp ( int value, int min, int max ) : int | ||
Cos ( float rad ) : float | ||
CosInterpolate ( float v1, float v2, float a ) : float | ||
Exp ( float f ) : float | ||
InverseTranspose ( Matrix m ) : Matrix | ||
LookupCos ( float a ) : float | ||
Noise ( int x ) : float | ||
PerlinNoise2D ( int seed, float persistence, int octave, float x, float y ) : float | ||
Pow ( float x, float y ) : float | ||
RandVector ( Vector3 min, Vector3 max ) : Vector3 | ||
Random ( ) : float | ||
Random ( float min, float max ) : float | ||
Random ( int max ) : int | ||
Sin ( float rad ) : float | ||
Sqrt ( float f ) : float | ||
Tan ( float a ) : float | ||
ToDegrees ( float radians ) : float | ||
ToRadians ( float degrees ) : float |
public static AngleFromXY ( float x, float y ) : float | ||
x | float | |
y | float | |
return | float |
public static Clamp ( float value, float min, float max ) : float | ||
value | float | |
min | float | |
max | float | |
return | float |
public static Clamp ( int value, int min, int max ) : int | ||
value | int | |
min | int | |
max | int | |
return | int |
public static CosInterpolate ( float v1, float v2, float a ) : float | ||
v1 | float | |
v2 | float | |
a | float | |
return | float |
public static InverseTranspose ( Matrix m ) : Matrix | ||
m | Matrix | |
return | Matrix |
public static PerlinNoise2D ( int seed, float persistence, int octave, float x, float y ) : float | ||
seed | int | |
persistence | float | |
octave | int | |
x | float | |
y | float | |
return | float |
public static Pow ( float x, float y ) : float | ||
x | float | |
y | float | |
return | float |
public static RandVector ( Vector3 min, Vector3 max ) : Vector3 | ||
min | Vector3 | |
max | Vector3 | |
return | Vector3 |
public static Random ( float min, float max ) : float | ||
min | float | |
max | float | |
return | float |
public static ToDegrees ( float radians ) : float | ||
radians | float | |
return | float |
public static ToRadians ( float degrees ) : float | ||
degrees | float | |
return | float |