C# Class tsg_Gunpowder, gunpowder

Inheritance: MonoBehaviour
显示文件 Open project: calebhc/gunpowder

Public Properties

Property Type Description
Input tsg_Wrapper,
currentSimulation tsg_Simulation,
currentSpecContext string
failedExpectation bool
failedExpectations Stack
simulationsToRun Queue

Protected Properties

Property Type Description
LoadSpecs Func
failCount int
pendingCount int

Public Methods

Method Description
afterEach ( Func func ) : void
beforeEach ( Func func ) : void
context ( string name, Func func ) : void
describe ( string name, Func func ) : void
expect ( object actual ) : tsg_Matcher,
find ( string objectName ) : tsg_Selector,
it ( string name ) : void
it ( string name, Func func ) : void
loadScene ( string name ) : void
match ( object actual ) : tsg_Matcher,
move ( string direction, float milliseconds, Func callback ) : void
pressButton ( string button, float milliseconds, Func callback ) : void
pressKey ( string key, float milliseconds, Func callback ) : void
waits ( float milliseconds, Func callback ) : void
xit ( string name, Func func ) : void

Protected Methods

Method Description
Awake ( ) : void
specResults ( ) : string

Private Methods

Method Description
Start ( ) : void
StartSpecs ( ) : IEnumerator
beginSpecs ( ) : void
buildContextString ( string name ) : string
resetScene ( ) : void
runNextSpec ( ) : IEnumerator
runSimulations ( ) : IEnumerator
runTestPreparatorsAround ( Func func ) : void
updateSpecResults ( ) : void

Method Details

Awake() protected method

protected Awake ( ) : void
return void

afterEach() public method

public afterEach ( Func func ) : void
func Func
return void

beforeEach() public method

public beforeEach ( Func func ) : void
func Func
return void

context() public method

public context ( string name, Func func ) : void
name string
func Func
return void

describe() public method

public describe ( string name, Func func ) : void
name string
func Func
return void

expect() public method

public expect ( object actual ) : tsg_Matcher,
actual object
return tsg_Matcher,

find() public method

public find ( string objectName ) : tsg_Selector,
objectName string
return tsg_Selector,

it() public method

public it ( string name ) : void
name string
return void

it() public method

public it ( string name, Func func ) : void
name string
func Func
return void

loadScene() public method

public loadScene ( string name ) : void
name string
return void

match() public method

public match ( object actual ) : tsg_Matcher,
actual object
return tsg_Matcher,

move() public method

public move ( string direction, float milliseconds, Func callback ) : void
direction string
milliseconds float
callback Func
return void

pressButton() public method

public pressButton ( string button, float milliseconds, Func callback ) : void
button string
milliseconds float
callback Func
return void

pressKey() public method

public pressKey ( string key, float milliseconds, Func callback ) : void
key string
milliseconds float
callback Func
return void

specResults() protected method

protected specResults ( ) : string
return string

waits() public method

public waits ( float milliseconds, Func callback ) : void
milliseconds float
callback Func
return void

xit() public method

public xit ( string name, Func func ) : void
name string
func Func
return void

Property Details

Input public_oe static_oe property

public static tsg_Wrapper, Input
return tsg_Wrapper,

LoadSpecs protected_oe static_oe property

protected static Func LoadSpecs
return Func

currentSimulation public_oe static_oe property

public static tsg_Simulation, currentSimulation
return tsg_Simulation,

currentSpecContext public_oe static_oe property

public static string currentSpecContext
return string

failCount protected_oe static_oe property

protected static int failCount
return int

failedExpectation public_oe static_oe property

public static bool failedExpectation
return bool

failedExpectations public_oe static_oe property

public static Stack failedExpectations
return Stack

pendingCount protected_oe static_oe property

protected static int pendingCount
return int

simulationsToRun public_oe static_oe property

public static Queue simulationsToRun
return Queue