Property | Type | Description | |
---|---|---|---|
textureGUID | string | ||
trimTexture | bool | ||
trimUV | Rect |
Method | Description | |
---|---|---|
CalculateVertex ( float &_x, float &_y, float _widthScaled, float _heightScaled, float _col, float _row, float _offsetX, float _offsetY ) : void | ||
Clear ( ) : void | ||
Commit ( ) : void | ||
ForceUpdateMesh ( Mesh _mesh ) : void | ||
GetCurrentElement ( ) : exAtlas.Element, | ||
HFlip ( ) : void | ||
SetSprite ( exAtlas, _atlas, int _index, bool _changeDefaultAnimSprite = false ) : void | ||
UpdateMesh ( Mesh _mesh ) : void | ||
VFlip ( ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void |
public CalculateVertex ( float &_x, float &_y, float _widthScaled, float _heightScaled, float _col, float _row, float _offsetX, float _offsetY ) : void | ||
_x | float | |
_y | float | |
_widthScaled | float | |
_heightScaled | float | |
_col | float | |
_row | float | |
_offsetX | float | |
_offsetY | float | |
return | void |
public GetCurrentElement ( ) : exAtlas.Element, | ||
return | exAtlas.Element, |
public SetSprite ( exAtlas, _atlas, int _index, bool _changeDefaultAnimSprite = false ) : void | ||
_atlas | exAtlas, | |
_index | int | |
_changeDefaultAnimSprite | bool | |
return | void |