Property | Type | Description | |
---|---|---|---|
colorArray | Kitware.VTK.vtkDataArray | ||
colorDataType | VtkColorType | ||
colorFieldName | string | ||
go | GameObject | ||
lut | Kitware.VTK.vtkLookupTable | ||
mat | Material | ||
mesh | Mesh | ||
name | string | ||
solidColor | Color | ||
triangleFilter | Kitware.VTK.vtkTriangleFilter |
Method | Description | |
---|---|---|
ColorBy ( Color color ) : void | ||
ColorBy ( string fieldname, VtkColorType type ) : void | ||
PolyDataToMesh ( ) : void | ||
SetLut ( LutPreset preset ) : void | ||
SetLut ( LutPreset preset, double rangeMin, double rangeMax ) : void | ||
Update ( ) : void | ||
VtkToUnity ( Kitware outputPort, GameObject newGo ) : System.Collections | ||
VtkToUnity ( Kitware outputPort, string name ) : System.Collections |
Method | Description | |
---|---|---|
GetByteColorAtIndex ( int i ) : byte[] | ||
GetColor32AtIndex ( int i ) : |
||
GetColorAtIndex ( int i ) : Color |
public ColorBy ( string fieldname, VtkColorType type ) : void | ||
fieldname | string | |
type | VtkColorType | |
return | void |
public SetLut ( LutPreset preset, double rangeMin, double rangeMax ) : void | ||
preset | LutPreset | |
rangeMin | double | |
rangeMax | double | |
return | void |
public VtkToUnity ( Kitware outputPort, GameObject newGo ) : System.Collections | ||
outputPort | Kitware | |
newGo | GameObject | |
return | System.Collections |
public VtkToUnity ( Kitware outputPort, string name ) : System.Collections | ||
outputPort | Kitware | |
name | string | |
return | System.Collections |
public Kitware.VTK.vtkDataArray colorArray | ||
return | Kitware.VTK.vtkDataArray |