C# Class UnityEngine_RenderTextureWrap, UnityHello

显示文件 Open project: woshihuo12/UnityHello

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
Create ( IntPtr L ) : int
DiscardContents ( IntPtr L ) : int
GetTemporary ( IntPtr L ) : int
GetTexelOffset ( IntPtr L ) : int
IsCreated ( IntPtr L ) : int
MarkRestoreExpected ( IntPtr L ) : int
Release ( IntPtr L ) : int
ReleaseTemporary ( IntPtr L ) : int
SetGlobalShaderProperty ( IntPtr L ) : int
SupportsStencil ( IntPtr L ) : int
_CreateUnityEngine_RenderTexture ( IntPtr L ) : int
get_active ( IntPtr L ) : int
get_antiAliasing ( IntPtr L ) : int
get_colorBuffer ( IntPtr L ) : int
get_depth ( IntPtr L ) : int
get_depthBuffer ( IntPtr L ) : int
get_enableRandomWrite ( IntPtr L ) : int
get_format ( IntPtr L ) : int
get_generateMips ( IntPtr L ) : int
get_height ( IntPtr L ) : int
get_isCubemap ( IntPtr L ) : int
get_isPowerOfTwo ( IntPtr L ) : int
get_isVolume ( IntPtr L ) : int
get_sRGB ( IntPtr L ) : int
get_useMipMap ( IntPtr L ) : int
get_volumeDepth ( IntPtr L ) : int
get_width ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_active ( IntPtr L ) : int
set_antiAliasing ( IntPtr L ) : int
set_depth ( IntPtr L ) : int
set_enableRandomWrite ( IntPtr L ) : int
set_format ( IntPtr L ) : int
set_generateMips ( IntPtr L ) : int
set_height ( IntPtr L ) : int
set_isCubemap ( IntPtr L ) : int
set_isPowerOfTwo ( IntPtr L ) : int
set_isVolume ( IntPtr L ) : int
set_useMipMap ( IntPtr L ) : int
set_volumeDepth ( IntPtr L ) : int
set_width ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void