Property | Type | Description | |
---|---|---|---|
active | bool | ||
distance | float | ||
ignoreUser | bool | ||
layerMask | int | ||
mouseTouch | MouseTouchControl, | ||
offset | Vector3 | ||
pathToChild | string | ||
pathToTarget | string | ||
rayDirection | Vector3 | ||
rayOrigin | TargetRayOrigin | ||
targetOffset | Vector3 |
Method | Description | |
---|---|---|
GetAIPoint ( GameObject user, GameObject target ) : Vector3 | ||
GetData ( Hashtable ht ) : Hashtable | ||
GetRayPoint ( GameObject user, Vector3 target ) : Vector3 | ||
NeedInteraction ( ) : bool | ||
ScreenRayPoint ( Vector3 point ) : Vector3 | ||
SetData ( Hashtable ht ) : void | ||
TargetRaycast ( ) : System.Collections | ||
Tick ( ActiveBattleMenu, menu, GameObject user ) : void |
public GetAIPoint ( GameObject user, GameObject target ) : Vector3 | ||
user | GameObject | |
target | GameObject | |
return | Vector3 |
public GetRayPoint ( GameObject user, Vector3 target ) : Vector3 | ||
user | GameObject | |
target | Vector3 | |
return | Vector3 |
public ScreenRayPoint ( Vector3 point ) : Vector3 | ||
point | Vector3 | |
return | Vector3 |
public TargetRaycast ( ) : System.Collections | ||
return | System.Collections |
public Tick ( ActiveBattleMenu, menu, GameObject user ) : void | ||
menu | ActiveBattleMenu, | |
user | GameObject | |
return | void |