Property | Type | Description | |
---|---|---|---|
crashLandingDuration | float | ||
crashLandingPath | Transform[] | ||
planetApproachDuration | float | ||
planetApproachPath | Transform[] | ||
playerGameplayStartTransform | Transform | ||
shakeAndCrashDuration | float | ||
shakeIntensity | float |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
LookAtApproachWaypoint ( int waypointIndex ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
ApproachSequence ( ) : IEnumerator | ||
EnableGameplayElements ( ) : IEnumerator |
public LookAtApproachWaypoint ( int waypointIndex ) : void | ||
waypointIndex | int | |
return | void |
public Transform playerGameplayStartTransform | ||
return | Transform |