Property | Type | Description | |
---|---|---|---|
ActiveRules | RuleTable, | ||
ID | int | ||
JustEntered | bool | ||
Planets | List |
||
StarSystem1 | List |
||
_Ships | List |
||
count_down1 | System.Single | ||
count_down2 | System.Single | ||
counter3 | |||
frame | int | ||
q_temp1 | System.Boolean | ||
s | Ship, |
Method | Description | |
---|---|---|
Init ( ) : void | ||
Rule0 ( float dt, World, world ) : void | ||
Rule1 ( float dt, World, world ) : RuleResult | ||
Rule2 ( float dt, World, world ) : void | ||
StarSystem ( ) : Casanova.Prelude | ||
Update ( float dt, World, world ) : void | ||
UpdateSuspendedRules ( float dt, World, world, List |
public Rule0 ( float dt, World, world ) : void | ||
dt | float | |
world | World, | |
return | void |
public Rule1 ( float dt, World, world ) : RuleResult | ||
dt | float | |
world | World, | |
return | RuleResult |
public Rule2 ( float dt, World, world ) : void | ||
dt | float | |
world | World, | |
return | void |
public Update ( float dt, World, world ) : void | ||
dt | float | |
world | World, | |
return | void |
public UpdateSuspendedRules ( float dt, World, world, List |
||
dt | float | |
world | World, | |
toRemove | List |
|
ActiveRules | RuleTable, | |
return | void |