Property | Type | Description | |
---|---|---|---|
adjRoomsDict | RoomControl>.Dictionary | ||
directions | string>.Dictionary | ||
enemies | List |
||
freeCells | List |
||
minimapUI | GameObject | ||
spawnEnemies | bool | ||
spawnWebs | bool | ||
vectors | Vector2[] |
Method | Description | |
---|---|---|
AddBoss ( GameObject boss ) : void | ||
AddEnemy ( GameObject enemy ) : GameObject | ||
AddEnemyWithRamp ( GameObject enemy, double ramp ) : GameObject | ||
AddGraph ( ) : void | ||
AddWebs ( GameObject web, int amount ) : void | ||
EnemiesGoHome ( ) : void | ||
EnemiesHuntPlayer ( ) : void | ||
IndexToPosition ( Vector2 index ) : Vector3 | ||
PopulateCells ( ) : void | ||
SetAdj ( Vector2 dir, RoomControl, adjRoom ) : void | ||
UpdateMinimap ( ) : void |
public AddEnemy ( GameObject enemy ) : GameObject | ||
enemy | GameObject | |
return | GameObject |
public AddEnemyWithRamp ( GameObject enemy, double ramp ) : GameObject | ||
enemy | GameObject | |
ramp | double | |
return | GameObject |
public AddWebs ( GameObject web, int amount ) : void | ||
web | GameObject | |
amount | int | |
return | void |
public static IndexToPosition ( Vector2 index ) : Vector3 | ||
index | Vector2 | |
return | Vector3 |
public SetAdj ( Vector2 dir, RoomControl, adjRoom ) : void | ||
dir | Vector2 | |
adjRoom | RoomControl, | |
return | void |
public static Dictionary |
||
return | string>.Dictionary |