Property | Type | Description | |
---|---|---|---|
ANGLE_LERP_FACTOR | float | ||
ArtificialInducedPitch | float | ||
EPSILON | float | ||
Instance | MotionBaseMover, | ||
MAX_PITCH_ANGLE | float | ||
PhysicsInducedPitch | float | ||
PhysicsInducedRoll | float | ||
TargetArtificialRotation | Vector3 | ||
TargetPhysicsRotation | Vector3 | ||
TargetRotation | Vector3 |
Method | Description | |
---|---|---|
InduceArtificialPitch ( float pitchPercent ) : void |
Add a front-to-back tilt to the motion base that does not represent an actual physical movement by the player ship. Enter a percentage of the max tilt, with negative numbers leaning left and positive numbers leaning right ([-1, 1]).
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InduceArtificialRoll ( float tiltPercent ) : void |
Add a left-to-right tilt to the motion base that does not represent an actual physical movement by the player ship. Enter a percentage of the max tilt, with negative numbers leaning left and positive numbers leaning right ([-1, 1]).
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|
InducePhysicsPitch ( float pitchPercent ) : void |
Add a front-to-back tilt to the motion base that does represents an actual physical movement by the player ship. Enter a percentage of the max tilt, with negative numbers leaning left and positive numbers leaning right ([-1, 1]).
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|
InducePhysicsRoll ( float tiltPercent ) : void |
Add a left-to-right tilt to the motion base that represents an actual physical movement by the player ship. Enter a percentage of the max tilt, with negative numbers leaning left and positive numbers leaning right ([-1, 1]).
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Method | Description | |
---|---|---|
Awake ( ) : void | ||
LateUpdate ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public InduceArtificialPitch ( float pitchPercent ) : void | ||
pitchPercent | float | [-1, 1] |
return | void |
public InduceArtificialRoll ( float tiltPercent ) : void | ||
tiltPercent | float | [-1, 1] |
return | void |
public InducePhysicsPitch ( float pitchPercent ) : void | ||
pitchPercent | float | [-1, 1] |
return | void |
public InducePhysicsRoll ( float tiltPercent ) : void | ||
tiltPercent | float | [-1, 1] |
return | void |
public static MotionBaseMover, Instance | ||
return | MotionBaseMover, |