Property | Type | Description | |
---|---|---|---|
ArmoryList | List |
||
_mapSceneryObjects | List |
||
_mapSolids | List |
||
_mapWalkable | List |
||
_obstacle | GameObject | ||
_resourceSprites | List |
||
_scenery | GameObject | ||
_tile | GameObject | ||
audioExplode | AudioClip | ||
audioSource | AudioSource | ||
buildingsCreated | List |
||
cameraDistance | float | ||
cameraPosition | Vector3 | ||
frustumHeight | float | ||
mainCamera | Camera | ||
mapResource | GameObject | ||
wallList | List |
Method | Description | |
---|---|---|
HandleEvent ( int id, JSONClass message ) : void | ||
ProcessResourceDepletedEvent ( JSONClass message ) : void | ||
ProcessResourceRespawnEvent ( JSONClass message ) : void | ||
ProcessResourceTakenEvent ( JSONClass message ) : void |
Method | Description | |
---|---|---|
CheckObjectPool ( ) : void | ||
CreateMap ( JSONClass message ) : void | ||
DrawMap ( ) : void | ||
ExplodeAndDestroy ( GameObject go ) : IEnumerator | ||
InstantiatePool ( ) : void | ||
InstantiateResources ( JSONClass message ) : void | ||
RespawnAfterTime ( GameObject go, int seconds, int amount ) : IEnumerator | ||
Start ( ) : void | ||
Update ( ) : void |
public HandleEvent ( int id, JSONClass message ) : void | ||
id | int | |
message | JSONClass | |
return | void |
public ProcessResourceDepletedEvent ( JSONClass message ) : void | ||
message | JSONClass | |
return | void |
public ProcessResourceRespawnEvent ( JSONClass message ) : void | ||
message | JSONClass | |
return | void |
public ProcessResourceTakenEvent ( JSONClass message ) : void | ||
message | JSONClass | |
return | void |