Property | Type | Description | |
---|---|---|---|
m_FSM | StateMachine |
||
m_LockedState | LockedState | ||
m_LockedText | string | ||
m_NeedsItems | List |
||
m_NeedsToBeOpen | List |
||
m_OpenedState | OpenedState |
Method | Description | |
---|---|---|
activate ( ) : void | ||
allItems ( ) : bool | ||
allKeys ( ) : bool | ||
allOpen ( ) : bool | ||
examine ( ) : void | ||
useWith ( GameObject obj ) : void |
Method | Description | |
---|---|---|
Start ( ) : void |
Method | Description | |
---|---|---|
initializeKeyState ( ) : void |