C# Class GameThriveAndroid, GameThrive-Unity-SDK

Inheritance: GameThrivePlatform
显示文件 Open project: GameThrive/GameThrive-Unity-SDK

Public Methods

Method Description
DeleteTag ( string key ) : void
DeleteTags ( IList keys ) : void
EnableSound ( bool enable ) : void
EnableVibrate ( bool enable ) : void
FireNotificationReceivedEvent ( string jsonString, GameThrive, notificationReceived ) : void
GameThriveAndroid ( string gameObjectName, string googleProjectNumber, string appId ) : GameThrivePush.MiniJSON
GetTags ( ) : void
IdsAvailable ( ) : void
OnApplicationPause ( bool paused ) : void
RegisterForPushNotifications ( ) : void
SendPurchase ( double amount ) : void
SendTag ( string tagName, string tagValue ) : void
SendTags ( string>.IDictionary tags ) : void

Method Details

DeleteTag() public method

public DeleteTag ( string key ) : void
key string
return void

DeleteTags() public method

public DeleteTags ( IList keys ) : void
keys IList
return void

EnableSound() public method

public EnableSound ( bool enable ) : void
enable bool
return void

EnableVibrate() public method

public EnableVibrate ( bool enable ) : void
enable bool
return void

FireNotificationReceivedEvent() public method

public FireNotificationReceivedEvent ( string jsonString, GameThrive, notificationReceived ) : void
jsonString string
notificationReceived GameThrive,
return void

GameThriveAndroid() public method

public GameThriveAndroid ( string gameObjectName, string googleProjectNumber, string appId ) : GameThrivePush.MiniJSON
gameObjectName string
googleProjectNumber string
appId string
return GameThrivePush.MiniJSON

GetTags() public method

public GetTags ( ) : void
return void

IdsAvailable() public method

public IdsAvailable ( ) : void
return void

OnApplicationPause() public method

public OnApplicationPause ( bool paused ) : void
paused bool
return void

RegisterForPushNotifications() public method

public RegisterForPushNotifications ( ) : void
return void

SendPurchase() public method

public SendPurchase ( double amount ) : void
amount double
return void

SendTag() public method

public SendTag ( string tagName, string tagValue ) : void
tagName string
tagValue string
return void

SendTags() public method

public SendTags ( string>.IDictionary tags ) : void
tags string>.IDictionary
return void